The Witcher World is Back!
"A spectacularly crafted RPG" - 5/5 - GamesRadar
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with...
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran and queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
KEY FEATURES
AN ALL NEW EPIC TALE
Experience an all-new 30-hour Witcher world tale with 20 possible world end-states.
Embark on a grand adventure full of thought-provoking quests.
Influence the state of the world around you by making difficult choices and face their consequences.
Meet a cast of rich, multidimensional characters — some of them will join you on your quest, others you’ll have to face on the battlefield.
TRAVEL TO NEVER-BEFORE-SEEN KINGDOMS
Explore new and mysterious regions of the monster-infested world of The Witcher.
Traverse vast lands and unique locations, all with their distinct theme — from vibrant countrysides and war-torn landscapes, to grand castles and snow-capped mountains.
Save villages from hordes of monsters, look for treasures hidden among ancient ruins, scour the land for resources, and more — the world of Thronebreaker is teeming with things to do.
PREPARE FOR WAR
Develop and customize your very own battle camp.
Train and recruit units, unlock new skills and work on your tactics.
Manage resources you find and trade them with local merchants.
Learn more about your companions and increase their strength in battle.
LEAD YOUR ARMY IN EPIC BATTLES
Build an army from characters you meet and interact with during your journey.
Fight in epic story battles and solve unique puzzles and challenges.
Use unique skills and abilities of your army and lead it to victory.
Thronebreaker: The Witcher Tales comes with these bonus items:
Official Thronebreaker Soundtrack
Digital version of GWENT: Art of The Witcher Card Game artbook from Dark Horse
Concept art, including the map of Lyria
The Witcher graphic novel "Fox Children" by Dark Horse
Win a non-Puzzle Battle with less than 10 damage taken in total.
common
·
77.14%
All Present and Accounted For
Win a non-Puzzle Battle without any of your units being killed.
common
·
83.87%
Once more! Again!
Use Meve to trigger allies' Loyal abilities 100 times.
common
·
68.16%
Goodies
GWENT: Art of The Witcher Card Game artbook from Dark Horse
The Map of Lyria
Fox Children Novel
soundtrack (WAV)
soundtrack (MP3)
soundtrack (FLAC)
Concept art (RU)
Concept art (EN)
Concept art (JP)
Concept art (PL)
Concept art (KO)
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The experience is fun, soundtrack is nice and the story and the characters are both interesting. It shows what happens in the books in a diffrent ligth. The combat could have used some more work and the opponent should follow the same rules as me. The game is the right length.
I played on the hardest difficulty, and every battle but the boss' were fairly easy. Once I made a deck I liked Arc 2, that was it. The game should be far more punishing, but also make me look forward to upgrades or better cards. Eventually the battles just felt like a tedious waste of time.
I really liked the idea of the puzzles, but most of them are far too easy.
In the end, the battles and puzzles just take me out of the experience, I feel like the game would have worked much better as a VN with no battle, some good puzzles here and there yes.
The economy is very unbalanced. On the hardest difficulty, way before the last arc, I had all upgrades done whereas I should have a super hard time upgrading most by end game. There is not one single time when I did not have enough soldiers to do whatever I needed, which makes it an absolutely useless resource. The economy being what it is makes most economy-based decisions worthless.
We should be just like Meve, not know the outcome of most decisions, so that we do not base our decisions on whether we'd rather get gold/wood/morale. Morale has only 3 levels, bad, neutral and good, that's not enough, as if I'm already on bad morale there is no consequence of taking the low morale choice.
I like how you can easily lose some of your top cards by making one decision or another, and wish most of the other choices were that impactful.
We're often told how overnumbered we are, how letting them catch us doom us, yet we always crush them easily. There should be some cons for taking on more battles/longer to escape, etc. We steal from folks during the whole game and there are no consequences...
I really liked the story globally, apart from: We have no super strong character, and we never gain a sizable force story wise yet we way too quickly become dangerous for the empire with no good explanation.
All in all, I feel like this could have been an amazing game, but it's not, and if it was an ad for Gwent, well it's a failure...
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