The Witcher World is Back!
"A spectacularly crafted RPG" - 5/5 - GamesRadar
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with...
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran and queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
KEY FEATURES
AN ALL NEW EPIC TALE
Experience an all-new 30-hour Witcher world tale with 20 possible world end-states.
Embark on a grand adventure full of thought-provoking quests.
Influence the state of the world around you by making difficult choices and face their consequences.
Meet a cast of rich, multidimensional characters — some of them will join you on your quest, others you’ll have to face on the battlefield.
TRAVEL TO NEVER-BEFORE-SEEN KINGDOMS
Explore new and mysterious regions of the monster-infested world of The Witcher.
Traverse vast lands and unique locations, all with their distinct theme — from vibrant countrysides and war-torn landscapes, to grand castles and snow-capped mountains.
Save villages from hordes of monsters, look for treasures hidden among ancient ruins, scour the land for resources, and more — the world of Thronebreaker is teeming with things to do.
PREPARE FOR WAR
Develop and customize your very own battle camp.
Train and recruit units, unlock new skills and work on your tactics.
Manage resources you find and trade them with local merchants.
Learn more about your companions and increase their strength in battle.
LEAD YOUR ARMY IN EPIC BATTLES
Build an army from characters you meet and interact with during your journey.
Fight in epic story battles and solve unique puzzles and challenges.
Use unique skills and abilities of your army and lead it to victory.
Thronebreaker: The Witcher Tales comes with these bonus items:
Official Thronebreaker Soundtrack
Digital version of GWENT: Art of The Witcher Card Game artbook from Dark Horse
Concept art, including the map of Lyria
The Witcher graphic novel "Fox Children" by Dark Horse
Win a non-Puzzle Battle with less than 10 damage taken in total.
common
·
77.1%
All Present and Accounted For
Win a non-Puzzle Battle without any of your units being killed.
common
·
83.83%
Once more! Again!
Use Meve to trigger allies' Loyal abilities 100 times.
common
·
68.13%
Goodies
GWENT: Art of The Witcher Card Game artbook from Dark Horse
The Map of Lyria
Fox Children Novel
soundtrack (WAV)
soundtrack (MP3)
soundtrack (FLAC)
Concept art (RU)
Concept art (EN)
Concept art (JP)
Concept art (PL)
Concept art (KO)
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
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DRM FREE. No activation or online connection required to play.
Terrible, not Gwent at all but just a series of nonsensical "battles" with ever changing rules. They have reworked Gwent, lost one of the rows and given every card one or more 'special' abilities - including all of your opponents, so you have to play them multiple times to try understand how their deck will work.
The puzzle battles have just one way to win. Do anything else and you lose.
Just not fun in any way.
As someone who did not play a ton of Gwent I find the story structure, adventure system, and card system tweaks to be enjoyable and deep as well as simple enough for a novice. The graphics are great and remindme of battle chasers. The small interactions between charctersd are fleshed and meaningful and everything feels alive for a game of this small scope.
I love card games and have play most of them. This card game relies the most on skill and the least on luck of any card game I've ever played, excellently designed. Exeriencing the world of the Witcher once more is just an added bonus. I don't know what more I can say I haven't played a game I liked this much since Hollow Knight.
A fun, quick to learn, longer to master, title in the true spirit of CDPR, where storytelling is the core of the experience, but gameplay is highly polished and fun.
Isometric graphics are stylised, with painted textures and cell-shading (imagine Telltale Games meets Diablo). The art is very much in the style of traditional graphic novels, with a comic-book feel to most of the cutscenes.
The stories are, as expected, very well written, with interesting and colourful characters, intriguing plots and side-quests, and a great narrative backdrop that builds on the general richness of the Witcher universe, with its own unique CDPR flavour. All are presented in a fairly simple, yet nicely presented UI pop-up panel system, reminiscent of previous generation roleplaying games, but with fully voiced dialogues and narration, and stylised animation.
Gameplay has two main levels. The strategic map allows world exploration in an isometric view, while battles and 'quest puzzles' become a very graphically attractive card game to resolve encounters, based on the Gwent system. Standard battles allow players to use customised decks (built up during the game through roleplaying and exploration), against AI players. Puzzles are one-round battles using pre-provided decks and require objectives other than just getting a high score to win. These are tasks such as killing a specific card, or avoiding the loss of any player cards, or preventing a row of boulders reaching your leader card, etc. Every battle has new and interesting challenges.
If you like strategic thinking and storytelling, without complex mechanics or button-mashing action, this game is a winner.
CD Project RED got their job done very well and we have an outstanding mix of story-driven RPG and CCG. In the first mentioned part everything is just great: there is a rich story, charismatic and memorable characters, a big maps with secrets and hidden places to explore, but the strongest side afore all other is its storytelling and voicing, such level of implementation i haven`t seen for a long time. It is like some good novel, where you don`t want to miss any dialogues. As for the card`s part of the game - this is not so cool, the battles are easy to win and the puzzles are easy to solve and this is a main problem. If we met some more challenging battles and puzzles and were forced to remade a deck more often, it would be much more interesting to play. All in all, we got a really quality game, that can hook even non-Witcher fans.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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