You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding...
You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
The general pattern for game sequels is to improve on the technical level while failing on the artistic (gameplay/story) level. Deadly Shadows breaks this pattern in both directions. Artistically it is as strong as any entry in the series, but on the technical level it takes two steps back for every step forward. Moving light sources and shadows, but ridiculous ragdoll physics. Bigger world, but tiny levels. It's still a good game, but if played after Thief 2, it will inevitably disappoint.
While the game is suffering from the effects of having been ported to the Xbox, it still is an otherwise good entry in the series.
Infact, this entry has one of the most scariest levels of all time in video games, the Shalebridge Cradle.
That level has scared many players because of its incredibly eerie atmosphere as well as its "residents".
As a veteran of the other Thief games, this one was far too easy for my liking. In most missions, I didn't use any water arrows and in the whole game I didn't use any moss arrows. The most loud surface was somewhat disappointment, not giving the right feeling of fear.
The idea of roaming the City between missions and (pick)pocketing some extra cash sounded fun, but in the end I avoided it as much as possible. I didn't even need the extra cash. I had over 20 thousand gold to spare when finishing the game. Also the idea of first hauling your ill-gained loot to a fence before getting any cash was interesting, but the annoyance to zigzag between three different fences between different sections of the City was really frustrating.
Also I didn't like the way you could accomplish the missions using the hardest difficulty. In the other Thief-games, the expert difficulty level forbid any killings, as in this one it only forbit of killing any non-combatants.
But the game is not all bad. I really liked the new way of lockpicking. Also I liked the way the AI reacted to my presence. The idea of guards with torches was also neat and the idea of roaming the City between missions is great. Unfortunately in the most parts this game doesn't use its full potential. Still, it was a good run and especially the mission "Robbing the Cradle" was really good. If you're not familiar with the other Thief games, you might get more out of it than I.
Everyone has their favourite Thief game (often Thief 2, because that level design is hard to beat) but regardless of which you think is best Thief 3 is very solid in its own right. The third game in the series (focusing on the mysterious Keepers) deviates from the formula of the previous two games, with all the hits and misses that come from experimentation. Unlike the previous two games, which provide you with one mission after the other, in Thief: Deadly Shadows you have relatively free rein to explore a persistent yet changing City. It's definitely the most beautiful game in the series, and has aged well too, and its use of light and shadows is amazing. It also features what is probably the most memorable scene in the entire series - Shalebridge Cradle. What I liked about Deadly Shadows is that - unlike most first-person games - you can actually see your own arms, legs and body instead of simply being a disembodied floating camera. What I didn't like is the lack of rope arrows. Overall, I strongly recommend this game.
This game LITERALLY had my heart racing and gave me the chills during the "Robbing the cradle" mission. I am not a fan of scary/horror games, but the story was so well written that I could not stop there. Please, do yourself a favor, BUY THE GAME!!!
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