You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding...
You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
It's the only game in the series that I played (and completed).
I found the plot very intriguing and the atmosphere like Garrett's voice: mystical and mesmerizing.
Certainly one of my fondest video game experiences even though there are missions which made my hair stood on end.
I remember speding dozens of hour on this one, exploring every nook and cranny.
It's somehow authentic experience or at least used to be.
Most people have said their part so the only think I can is mention of issues with sound which is quite crucial for stealth game like this one.
On old Win XP it was all stellar. You could move through locations with eyes closed, just by listening to how sound bounced off walls. Most modern games can't even dream of getting this good 3d sound processing.
Sadly, on modern OS you are left with rather flat sound which won't help you locate direction of footsteps nor their proximity all that well. It all depended on Creative EAX software which refuses to work with newer Windows versions.
Believe me, I tried to make it.
Well, maybe with more effort you could do some software black magic but are you willing to invest days into inevitable troubleshooting?
Still I will remember this game for what it was.
One of the most immersive experiences I ever had in video games.
The Thief series is one of my all-time favourites. If I have the choice, I love to play stealth, so these games provide all the ingredients of a very enjoyable and memorable experience.
The game is built around sound: what you can hear and what can hear you! Everything you walk on generates a different sound: walking on carpet is near-silent, but be careful if you see a marble floor in front of you, as your footsteps could easily alert a nearby guard!
Stay in the shadows, as although that guard can't hear you, he could easily see you in the full glare of that torch! A meter on the HUD gives you a visual indication of how hidden you are.
There are usually multiple ways that you can achieve your objectives on each level, and avoiding combat is key, as although you're armed, a guard will quickly dispatch you if you're discovered!
In Deadly Shadows, Garrett is back for more sneaky missions in the City, which you can now walk around, making it a little more like an open world game. Between missions, Garrett can steal from passersby, spy on the townspeople's daily lives and search for side quests.
Beware the Shalebridge Cradle, which is one of the scariest levels I've played on any video game. To really heighten the experience, I'd suggest playing at night with lights off and headphones on!
This entry in the series was the first for consoles (Xbox) as well as PC, so had to live within the limits of that platform. However, you can install mods (see below) for lifting those restrictions and providing a much improved experience.
Make sure to install the Sneaky Upgrade mod to make this old game run much better on modern hardware. As well as graphical improvements and fixes, this mod allows you to move around levels without loading screens, which greatly improves the immersion.
Whew been a few decades since I played the first Theif and I LOVED IT! This one is a lot tricker than the first two. But it is just as good! Ty to all the people who work on our beloved classics.
Having played all four titles in the series numerous times, Thief: Deadly Shadows easily stands as one of the better ones. Here's why:
The player mechanics are smoother than Thief II or I, which I think helps you greatly when it comes to actually being STEALTHY. You want to do things quickly and efficiently, because if you don't someone is going to find you and kill you. Maybe I was just terrible at Thief II and I, but I found this one easier to actually control.
The other gigantic plus to this game that adds a huge level of immersion is the ability to go pretty much almost anywhere you darn well please and steal the crud out of people. It's immensely enjoyable. The main story is strong enough, but having the ability to free roam and do your own thing in between missions is super gratifying. You don't have rope arrows this time around, but you have other means to climb (i won't name how not to spoil it for you). And trust me, you can climb ALL OVER the city.
Yes, you are also missing the ability to swim. Doing this in Thief I and II was indeed fun, but the missions in this title don't call for it. Honestly I was too busy having a good time to notice.
And then there is the atmosphere of the whole game, which I call 'Thiefy-ness:" which is a certain mood or tone that the series first provided in Thief I and II. It's the sense that you are playing a stealth game, and you buy into, and believe that illusion.
When you were having a ball back in 1998 in Lord Bafford's Manor in the first game, and you felt that thrill that you were actually in a place you shouldn't be and stealing things that belonged to big powerful nobles, and there was danger and excitement, and even fear, you were experiencing "Thiefy-ness." This is the reason you play these games in the first place, and although Thief: Deadly Shadows is not the crown achievement in the series it pretty much stands right next to it shaking its hand.
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