Thief™ II: The Metal Age gives you a chance to revisit the dark streets of the City, now changed by the Order of Mechanists, a new cult which has embraced many of the followers of the fallen religion of the Hammerites. In a world of steam robots and cameras Garrett will have to face a new opponent -...
Thief™ II: The Metal Age gives you a chance to revisit the dark streets of the City, now changed by the Order of Mechanists, a new cult which has embraced many of the followers of the fallen religion of the Hammerites. In a world of steam robots and cameras Garrett will have to face a new opponent - Sheriff Gorman Truart, a lawman determined to rid the City of all criminals, starting with master-thief Garrett. Equipped with a new set of tools, including flash mines and scouting orbs, Garrett has to keep himself alive and unveil the secret behind Truart's actions. Starts out looking as a simple case of corruption will eventually become much more, and Garrett again finds himself a reluctant savior--but that doesn’t mean he’s not going to rob the City blind while he saves it!
Are you the sneaky type? Do you have a problem with the concept of personal property (unless it's your's)? Do you feel that shadows are your best friends? Thief™ II: The Metal Age will provide you with hours of stealth and thievery, just the way you like it.
Key Features:
Thrilling, stealth-based FPS gameplay
Complex, non-linear levels allow you to choose a different path every time
Advanced enemy AI and sophisticated new master thief tools to outwit them
Gripping narrative with intriguing subplots through 15 huge missions
Awards:
Hall of fame entry in Gamespy
Greatest Games of All Time entry in Gamespot
3rd annual Academy of Interactive Arts and Sciences Awards (2000) - Outstanding Achievement in Character or Story Development
Longer, sneakier, arguably a better story and atmosphere. There's some confusion on the support forums as to the best way to patch up this game (GOG has made it work, but left the vanilla game intact - there are fanmade texture/sound packs that are generally better). Tafferpatcher is the end all for enhancing Thief 2, just make sure you find the cd prompt line in a file to remove. When's Deadly Shadows coming GOG??
Modern game developers should be required to play Thief I and II before creating new games. Thief is a very intuitive and immersive game from the first person perspective. No other game that I have ever played has offered such a natural sense of movement through the game environment that actually made you feel as though were actually there! Its dark, its big, its confusing, its spooky and the environments are inventive. The game is almost void of HUDS, on screen maps, player avatars, player names, pop-up text etc. The game can be very 3 dimensional with you scaling a wall or a pile of crates etc. which works well with a sandbox game but would be somewhat contrived with a linear game.
This isn't a FPS of turning a corner in some industrial complex and shooting 1,000 rounds into yet another horde of zombies, special forces, aliens etc. Instead, you may be in an underground city where you are literally lost for an hour.
Interaction with people, objects and doors is intuitive, relevant and realistic. It is a huge 'sandbox game' that is completely non linear with several objectives. Ambient sounds along with dialogue from odd parties and your own character are very immersing. There is a ton of dialogue that is going on that you overhear just from walking by.
It feels like you're there, it sounds like you're there and you move, walk, run and climb naturally.
I played this game immediately after finishing first Thief. It is more of the same, slightly better graphic wise but do not expect too much. Still superbly done sneaking game - couldnt get enough of it. As the first one - the best way to experience it is on Expert difficulty level. Not to brag how good you are but simply to have more things to do. Worked like a charm out of the box on Windows10. Strongly recommended title!
Step back into the shadows as master thief Garrett in the sequel to the Dark Project. After the Trickster's defeat you return to your usual activities, only to draw the ire of the corrupt Sheriff Gorman Truart and of the Mechanists, led by Father Karras. As you delve deeper into the story you must play the hero again to save the City from a sinister plot.
The Metal Age expands on the first game in terms of level design, artificial intelligence and gameplay mechanics. Each mission has a set of story and loot objectives depending on the chosen difficulty level. Gameplay involves using the game's sound, light and shadow mechanics to your advantage, outsmarting enemies and gathering loot. Tools of the craft include a variety of arrow types, lockpicks, potions and new additions, such as the Scouting Orb or the Flash Mine. The Builder's Children, created by Karras, offer players a new challenge and incapacitating them requires different tactics.
Despite using the same Dark Engine, there are obvious graphical improvements, with levels being far more complex and rich in detail; better textures extend to enemies and items as well. The sound design is the crown jewel in a game where patience and listening are key elements. Good voice acting complements a solid script. In addition, The Metal Age abandons the supernatural undertones of its predecessor to offer players objectives centered more on thieving and less on tomb raiding.
In conclusion, for those who played Thief: The Dark Project, the choice is obvious: The Metal Age retains the quality of the first game in terms of storyline, gameplay and atmosphere. It is an example of what a good sequel should be. As a bit of trivia, Looking Glass Studios were working on a Gold edition of this game before being closed. How's that for a twist of the dagger?
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