Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. Yo...
Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
CAMPAIGN MODE
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
SURVIVAL MODE
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
HANDCRAFTED SOLO AND CO-OP EXPERIENCES
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
SANDBOX
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
CUSTOMIZE YOUR GAMEPLAY
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
COMMUNITY DRIVEN DEVELOPMENT
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I don't usually write reviews but for RiftBreaker I've decided to make an exception. It's a unique mix of a hack'n'slash game with tower defense and economy game. You play as the eponymous RiftBreaker, Ashley, who's job is to prepare a new planet for colonization. Your job is to gather enough resources to build a Rift Gate back home.
To achieve this, you'll be building mines, power plants and factories; researching technologies and specimens from around the planet..
Your base will be spread across multiple map instances (not entirely connected to home) with varying biomes and challenges in each one.
The main challenge is posed by the cycles in which you don't have power (missing fuel / night (solar) / no wind (random event )); the more you build the bigger the attack of the local fauna will be; research and builds are very lengthy, forcing you to plan your expansion around that (some buildings can take up to 5 minutes to build and some technologies can take even 30 minutes to finish (real time)). I found that to be quite immersive and enjoyable to plan around.
There isn't much in terms of the story, sadly. We have two characters - Ashley (PC) and Mr Riggs (the mech you're driving). Their banter is quite amusing even on a second or third hearthrough. Authors planted some backstory in the dialogues but it all really has no impact over the game; there's no big twists waiting anywhere so don't expect a compelling piece of sci fi to ensare you here.
(My biggest beef with the game is that there is no "revelation" regarding why the fauna is so crazy agressive and Zergy... the design of some of the enemies is very un-animal-like and I was fully expecting there to be some sort of a twist by the end.)
cool game and all but fix the repair shit its just not fun seeing going around the entire map repairing every single wall and wire around every 30 minutes because of the earthquake. you could have at least the meteor shower give you cool ores but no its just a massive pain in the ass that lasts for a full minute
A great combination of top down horde shooter and base management. Something like Factorio, but with more action and less headaches. Looks a lot like old Blizzard style Starcraft 2, including the definitely-not-zerg enemies.
A fun mix of tower defense and RTS base building with a ton of weapon options and crafting mechanics. You start off building a new colony and end up building bases across the planet fighting hordes of bugs angry that you're there.
There are some bugs here and there. Ive had a few crashes but nothing serious thankfully. The DLC's have just added on to the pluses of the base game.
Kind of surprised I've gotten 100 hours out of this game but it scratches an interesting itch of two of my favorite genres.
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