Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. Yo...
Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
CAMPAIGN MODE
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
SURVIVAL MODE
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
HANDCRAFTED SOLO AND CO-OP EXPERIENCES
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
SANDBOX
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
CUSTOMIZE YOUR GAMEPLAY
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
COMMUNITY DRIVEN DEVELOPMENT
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
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This game is very polished. It has some fun elements that made me overlook the weaknesses, but they came out as soon as I got on the campaign trail.
The monster wave spawns are not fun to defend against. They aren't difficult, but you also have no idea what monsters are coming, so you just spend all your time making impenetrable defenses, which is easy, but tedious.
Research tree is gargantuan, which serves to add more tedium and slow the game down more, especially since research times are so long (10-15 mins for the first couple tiers).
The comparison to any sort of crafting game is spurious. It is much closer to StarCraft than to Factorio. But, you don't have any units to control, so you just run around moving your limited number of turrets based on which mine will be attacked first. As you spread out, it just becomes a chore.
I really wanted to like this game, but it wasn't for me.
It runs well, looks great and have a lot of fun things to do in this game. It is a quite interesting mix of genres which ended up working well. Most importantly it's lots of fun, All the weapons and skills you think you should have in a game like this, it provably does have. It feels like a lot of care has gone into it.
Flaws
-somewhat clumsy UI
-far from perfect balance
-arguably annoying protagonist
I think the only way you could be disappointed is by not liking the genre or thinking it's something else. It's not factorio: the focus is not all on a super deep base optimisation.
I gave it 5 stars because it's one of the most fun games I've played recently even with the flaws which are minor.
Mechanics:
+You build a base during the periods when you are not attacked by creatures.
+These creatures are immune to certain types of damage, so you need to adjust your defenses as your base expands.
+When you are exploring the world, it is important to plan ahead.
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Problems:
+ Performance: Lack of optimization.
+ Synchronizing your PC's memory with the server's will take a long time, and you will often receive warnings about corrupted or even unsynchronized saves, but in practical terms I have never lost a save because I have auto-save
+ The game does not explain well what each structure does, you have to figure it out for yourself
Great mix of tower defense base building and top down action.
Game allows you to set your own pace and you can also create "farms" to produce infinite ressources
(in small quantities) to support the necessary upkeep.
Be aware that ammo produced for your weapons also requires ressources.
Always have close combat weapon ready if you run out.
The spears are recommended for range.
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