Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. Yo...
Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
CAMPAIGN MODE
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
SURVIVAL MODE
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
HANDCRAFTED SOLO AND CO-OP EXPERIENCES
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
SANDBOX
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
CUSTOMIZE YOUR GAMEPLAY
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
COMMUNITY DRIVEN DEVELOPMENT
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
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Super fun game. Lots of tech, exploring, base building, tower defense. The world feels lush and alive. Lots of events occuring. Works well with a controller. Likely even better KBM if you prefer. Chill but action. You can ramp the difficulty up too if its too easy. Fun story as you go, but not stopping your gameplay. Very well done game.
The Riftbreaker aims to blend twin-stick shooting with base-building in the vein of Factorio and Anno, but ends up feeling shallow on both fronts.
You play as Ashley, a solo explorer on an alien planet, armed with a combat mech and a mission: build an interplanetary portal so humanity can strip-mine the place. The gameplay loop kicks off nicely—construct mines, fight off alien hordes, research upgrades, repeat. The visuals are lush, with multiple biomes and detailed alien flora, and the early hours are genuinely engrossing.
But the deeper you go, the more you realize how little there is below the surface. Base-building lacks complexity: production chains are short, aesthetics are utilitarian, and your only real concern is generating enough power. Combat is fast-paced but becomes repetitive. Enemies blur together visually and mechanically, and weapons feel interchangeable. Even big enemy waves feel more like a nuisance than a threat.
The story, while framed by charming banter between Ashley and her AI, never builds emotional weight or narrative urgency. After a while, progressing starts to feel like checking boxes. Missions boil down to “clear this zone, build another base,” without meaningful variation.
By the time I had fortified every strip mine and maxed out tech trees, I was just grinding to unlock the ending. It left me thinking: “Could’ve been worse. But not worth the time.”
TL;DR: Slick presentation and genre mashup can’t hide a lack of depth. Fun for a while, but ultimately forgettable.
@ZakaryX said it better than me, so overall I'll just echo the sentiments:
This is obviously a gorgeous game, it's not clunky, the controls are fine and it feels good to play.
However, after the "honey moon" phase of the game (i.e: first half of the campaign), you realize there's not a whole lot to do, other than just to finish what you started.
My main issues were:
1. The main gameplay loop is about gaining bigger and better weapons to more effectively defend yourself, which ends up being extreme overkill on every difficulty level. You can get way, way more firepower than you actually need, and end up wasting your time.
2. The game is overall empty. Feels unfinished. Most maps in which you "search for resources" are effectively large maps with nothing interesting in them but a few points to plant miners, and leave.
Overall, when you finish "learning what the game has to offer", you realize the game has very little "fun" things to do.
I hope you like explosions, because this game has lots of it.
Combat is very satisfying, the resource collection lies somewhere near early-game-factorio and the base building is of that type where you _always_ have something to build or improve in your base.
Doesn't feel like it has much replay value, but I consider after spending 25+ hours in this game..
Damn, this game real focus on gameplay.
Really fun, like X-Morph, even if there is more building and resources managment.
The fun part is there is items what You cant destory 'at first look' but Nuke Bomb will deal with that :D
Great places to build base between stones so You have little easier to hold on.
Nice biomes, i with the desert could be little more extended [DLC mayby? Starship Troopers aka Riftbreaker Trooper? :)].
The mine/toxic biome should there be a special ability [like a Dash etc] to detect mines around us like Radar scan area.
But overall, I beat game at 3 AM, so yeah, game can get You and You want back to it when possible :D
11/10, serious, this is real "GAME" with real "GAMEPLAY"!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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