The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
An interesting setting spoiled by bad execution. Average graphics, average to bad dialogs, average quests, average skill system, awful jokes, very on the nose NPC style, an average plot and as a result a completely forgetable game. Is so strange I still can remember lot of things from Gothic, Mass Effect or Fallout 2 played years ago, but after a month since playing this game I can't remember much about it except its preachy tone about how universally bad corporations are.
Is very ironic that as with Cyberpunk this game tries to push an anti-corporate, anti-elite message and first thing the publisher does to push the right message is to make the game an egs (and later windows store) timed exclusive, also during this time Obsidian sold to Microsoft which pushed even further how fake whole "anti-corporate" message is.
What is there to like? I played through the whole beautifully rendered game, expecting around each turn to finally meet an interesting or likable character, or to finally embark on a quest that gave all the others some kind of retrospective meaning. It never happened. The characters are flat and stupid, the quests are tedious, the stat system is meaningless, the loot is pointless and repetitive, and none of it makes internal or external sense. I'd give the graphics 4/5 stars, and the combat a generous 3/5. Everything else was a solid 1/5. Barely trying. I've seldom felt so cheated by the promise of a game.
I came to warn the rest of you. This is a $5 game, not $50, not $30.
I was expecting large open worlds similar to Fallout 3 or Skyrim or something. What we got is about 5 tiny maps to explore. I may have the number wrong, but the game is so forgettable that I don't remember and I even completed the game.
That last line above actually just describes it perfectly. It is just not fun. It is just something to do.
Can someone explain why this thing is still so expensive? Anyway, I have it on Steam and I certainly wouldn't even pay $5 for it here to play it again.
It was a total let down from what I was expecting. Friend of mine warned be before I purchased it, but I ignored the warning. He was spot on with the fun factor being about nill.
Bought this on Steam, not GOG...
Truly disappointing. I found the writing incredibly shallow, especially the characters are one-note and mostly just annoying. Roleplaying toolkit is near non-existent, quest design did not encourage or allow for any immersive roleplaying gameplay. The graphics are passable, some of the art design is charming. It really just feels like a Bethesda game, which is not a compliment in my book.
** DO NOT PAY FULL PRICE FOR THIS GAME ** It's VERY SHORT. Only buy it at a steep discount.
Full Review Follows:
This game was vastly overhyped as "Fallout in Space" which it is not. Not even close. This game is fun to play but there is very little actual content. The game feels an engine test or early alpha that never got made into a proper game.
Certainly the building blocks are there. The game mechanics are interesting and somewhat unique. Where they just failed completely is in the content. There's barely anything to do. This game needed several more years development.
You can easily spend hundreds of hours exploring a proper open world RPG like New Vegas, Fallout 3 or Skyrim and still not find everything. This game is barely 10 - 15 hours long and that's being generous. It's as if the developers put just enough work into it to get a functioning framework with 5% of the content done and decided "Meh, that's good enough... Ship it!".
They didn't even finish making all the weapons, the late game weapons are just identical upgraded versions of the starting weapons with "Mk2" or "Ultra" added to the name. There are only actually 3 or 4 sets of armor in the entire game, the rest of them are just slightly recolored versions of the same ones over and over.
Finally, It is most certainly not an open world. The game is a linear progression from tiny instanced zone to tiny instanced zone. Each location has a tiny handfull of quests, nothing whatsoever to explore, no easter eggs and nothing interesting to find. Frankly calling this an open world game deserves a class action lawsuit. It's blatantly false.
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