The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
Goodies
manual
GOTY guide
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Morrowind is a fantastic RPG. Multiple playstyles are viable. You are able to become super powerful.
They really managed to strike a nice balance in the story where you might be the chosen one but you will have to prove it.
Great mod support and now with OpenMW, many stability bugs and engine limitations will be fixed.
If you're a fan of ambiguity in storytelling, this game has it all. Everybody in the game is his or her own unreliable narrator. Nobody is ever going to give you the straight story, and even if they're being real with you, they don't have all the facts. Or maybe the facts are a lie. Or maybe they've been passed down from generation to generation for so long, everybody has their own spin. Or maybe the whole damn thing is up for interpretation. Or maybe nobody knows, or cares. Or maybe you're just being taken for a ride from start to finish by forces you can't understand. Even the big bad of the entire game is justified from his own point of view. Everybody in the game has their own reasons, and I really like that. The plot of dubious prophecy and political court intrigue (and there's multiple courts to be a part of) keeps me playing. The storytelling is one thing, but the actual mechanics of the game are another. I don't find early and mid game combat fun. You'll be whiffing at your opponents for no good reason for hours. But then you claw your way to a little bit of power, a little bit of wealth, a little bit of charm, a little bit of crafting skill. You keep struggling, you keep fighting. And then, you get it. It's yours, more and more. Suddenly, you're Hulk jumping across the wasteland, slicing things up indiscriminately with your katana forged by demons, and shooting out Kamehamehas at immortal vampires. Whether the prophecy is true, false, half-truth, complete disinfo, wholesale propaganda, high heresy, it doesn't matter. For all intents and purposes, you ARE The Nerevarine. I love Morrowind. I'm giving this game a 4/5 because certain aspects of the game have aged very poorly, and it is incredibly off putting to people accustomed to modern gaming and modern graphics, but, I'll never forget the story. Never let your guard down. Trust no one. Everybody's out to get you in this game. Except Jiub. Jiub's legit. Enjoy your stay in Vvardenfell.
Man, there was a huge learning curve the first time I played this game. I never recommend it as a place to start for new gamers. But it's still one of my favourite games of all time, up there with BG 2 SOA and Deus Ex GOTY, and I play it at least once ever couple of years. The graphics are dated but the story, the sheer volume of quest, faction and chracter choices, and the fantastic world to explore are second to none.
Hands down, the best Elder Scrolls experience.
The world building, the story, the immersion, its all creative. Its all imaginative. This is the furthest you can go from cliché high fantasy attempts at Medieval Euroupe with Ancient Roman Empire that was in Oblivion. Or pseduo-medieval Scandinavian Skyrim.
If anything, the aesthethic of this game reminds me just a little bit of Frank Herberts Dune (sure, you can also think of the David Lynch movie).
But the writing is the best Bethesda have ever developed. There are mods that bring this game graphics up to speed (look up Morrowind Graphics and Sound Overhaul) and really after using those there are no more excuses as to why not to pick this one up.
Similar story to user Mordhar,
I remember begging my nan to buy this game for me, which she did hesitantly, i played it on her PC and it ran about 3FPS, but I didn't care. I've never been so immersed in a game like this before.
As a child, and i'll admit a little bit to this day, my favourite movies where always a bit bitter sweet, i'd form a bond with the characters, the world, the stories but they always came to and end and i'd end up feeling a bit empty, and you can only re-watch a movie so many times before the VHS burns out ,and i'd always longed for something more longer lasting, more permanent, then came Morrowind.
Morrowind scratched that itch for me as a kid, I could play for years and years and still not have the same experience from playthrough to playthrough, the characters i bonded with where always there, the stories i bonded with kept evolving and having new meaning each time i revealed more lore. and even better, I was a part of the world, and not just someone looking in through a TV screen.
It was the first game that ever made me go, "hold up, there's more to games than just pretty pixels", i got into the creation kit and started expanding on the world, well before i knew people actually made careers doing this stuff, it was a beginning of a lifetimes passion and career, and i didnt even know it.
Fast forward a decade or two, and i do this for a living now. A senior artist at a big AAA studio, making worlds and experiences for other people who are like me, to bond with and be immersed.
To the people that worked on Morrowind, and especially the person who decided "might as well just give them our game engine to play with" Thank you so much, I think you have a slight understanding of how many lives you shaped and changed, but i don't think anyone could comprehend just how many you guys and girls truly did.
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