The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
Windows 10, Intel Core 2 Duo or equivalent, 3D graphics card compatible with DirectX 9.0c, DirectX 9...
Description
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
Goodies
manual
GOTY guide
System requirements
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Simply: the best game ever.
+ history
+ storyline
+ world
+ character design
+ gameplay (no markers on the map like in new games is really great and important for me)
+ just everything
I can't say much about the game that hasn't already been said in countless other reviews, so I'll relate how my experience with the game went.
I have vague memories of starting the game, wandering around Seyda Neen, and not really understanding what a "silt strider" is, so I decided to walk to Balmora. I was very nervous and spent a lot of time deciding whether to peek inside Adanumuran or not. The caldera gave me creepy vibes and I sped through it as best I could, and then.... Then I reached Balmora and thought it was super impressive, and spent a lot of time wandering around and getting to know the NPCs.
I also have memories of going to Vivec city for the first time and being overwhelmed by its size and layout, wandering like a tourist and trying to figure out how the city was interconnected.
When I first got the game, in the mid-2000s, I still had access only to the family PC, and my time on it was limited. To make the most of my time, I got into the Construction Set pretty early in my playthrough and created a simple home for myself, with a bunch of storage, and set the entrance to be a ghostly door outside of Clagius Clanier's shop, since that was near to the entrance of the Mages Guild.
Some of my other notable memories are building up Raven Rock on Solstheim (I loved that quest chain) and finally walking up to Ghostgate.
All of these memories are dear to me, but they make me worried, because I doubt I will have the same experience if I tried to play the game again after all these years (and many other games played). So, for now, I keep my existing memories close, and keep the installation of the game ready, for some day, I shall return again.... to Morrowind.
Some people complain about the combat. It seems, indeed, clunky, if you compare it to modern games, but the fact is that it simply works in a different way. In modern games, your character is good at combat if you, the player, are good. In Morrowind, how effective your character is depends entirely on your charcater skills, not on the player's. If you have low skill at one handed weapons and use one, you will simply miss a lot. The more you use a skill, the more you'll hit. Simple as that. That is one thing that I love about morrowind, but I constantly see people not understanding about this game.
Other things that I love and that make this game my favorite are:
- No artificial fast travel: you CAN fast travel, but only with built-in systems, such as mage's guild teleportation system, ferries, and so on. In other words, there is a net of public transport you can use, which helps to create immersion. Also Mark and Recall spells allow you to get to one place via teleportation.
- No quest markers. When you get a quest, you also get indications to get there. You search on the map and try to find places.
- Wiki-styled journal. When you talk with NPCs about a topic (or person or place), every mention of that topic in your journal becomes a link. You click on it and see every info you've gathered about that topic. Simple, yet genius.
- True choices. You cannot be proficient with all the weapons. You cannot be in every guid. Choices matter, and each choice will exclude other choices.
- The magic system. The lore. The quests. The music. The atmosphere!
One caveat: it's old. Best to play it lightly modded. MGXE (Morrowind Graphic Extender XE) and MCP (Morrowind Code Patch) are highly recommended. They are easy to install and work without problems. You can find guides on Youtube: my favourite is the one by helswake called Morrowind Essentials Guide.
Have fun!
And one of the best RPGs ever made.
It's old, it's ugly, I know.
But there are mods for that...
Just go to the youtube and type:
"Easy Guide for Modding MORROWIND with Amazing Graphics in 30 Minutes - Super Simple Modlist for 2021"
And that's it, the basic mods are there.
1. Install the game
2. Mod it
3. ???
4. Criticize the Oblivion and Skyrim even more!
It's the best.
Similar story to user Mordhar,
I remember begging my nan to buy this game for me, which she did hesitantly, i played it on her PC and it ran about 3FPS, but I didn't care. I've never been so immersed in a game like this before.
As a child, and i'll admit a little bit to this day, my favourite movies where always a bit bitter sweet, i'd form a bond with the characters, the world, the stories but they always came to and end and i'd end up feeling a bit empty, and you can only re-watch a movie so many times before the VHS burns out ,and i'd always longed for something more longer lasting, more permanent, then came Morrowind.
Morrowind scratched that itch for me as a kid, I could play for years and years and still not have the same experience from playthrough to playthrough, the characters i bonded with where always there, the stories i bonded with kept evolving and having new meaning each time i revealed more lore. and even better, I was a part of the world, and not just someone looking in through a TV screen.
It was the first game that ever made me go, "hold up, there's more to games than just pretty pixels", i got into the creation kit and started expanding on the world, well before i knew people actually made careers doing this stuff, it was a beginning of a lifetimes passion and career, and i didnt even know it.
Fast forward a decade or two, and i do this for a living now. A senior artist at a big AAA studio, making worlds and experiences for other people who are like me, to bond with and be immersed.
To the people that worked on Morrowind, and especially the person who decided "might as well just give them our game engine to play with" Thank you so much, I think you have a slight understanding of how many lives you shaped and changed, but i don't think anyone could comprehend just how many you guys and girls truly did.
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