Posted on: May 9, 2022

NevertossaDwarf
Games: 2 Reviews: 4
A good RPG... one of the last.
You know how Morrowind's fans view Oblivion and Skyrim as low points in the series? That's how we remaining Daggerfall fans view Morrowind, lol. Friendly jabs at fellow fans aside: Morrowind 'is' a good, solid RPG. It features an engaging plot, good characterization, and a decent, but sadly watered down (in comparison to Daggerfall's) character creation and levelling system. The one sin that this game committed that I will never forgive, however, is Bethesda's insistence on preventing the player from ever experiencing 80% of the land of Morrowind itself. Instead, you are relegated to two islands (Vvardenfel and Solstheim), and Mournhold, the capitol of Morrowind, The latter two added in the expansion packs. Those of us who came from Daggerfall back then were disheartened at this, and still are to this day. But I digress. Morrowind is considered a classic for a reason, and in this new RPG-starved gaming environment (no, Skykiddies: your shallow, vapid, hollow shell of an open-world hack n slash is not, nor could ever possibly be, a Role Playing Game), real gaming experiences that allow you to fully immerse yourself in a fantastical world are as rare as ancient Falmer artifacts (yeah: 'one') shoved into a ham-fisted, 11th hour DLC.
Is this helpful to you?


















