Posted on: June 6, 2017

Honved2016
Games: 55 Reviews: 29
A Diamond in the Rough
Morrowind has to be my favorite RPG of all time, and I've probably got 5,000 to 10,000 hours into it over more than a decade of playing. The real star of this game isn't one of the heroes or villains, it's the world itself, and the deep and involved culture that Bethesda managed to create. There are better "video games" out there, but I have never found another "world" that comes close to matching what Morrowind offers. Despite the dated graphics (mods can do wonders to replace the graphical "textures", but the underlying animations are still clunky), the 24/7 standing or pacing back and forth by the NPCs, the primarily text-based dialog (with a few spoken greetings and taunts), and the "all or nothing" die-roll based hit or miss combat system, it's still a fantastic piece of work. Depending on your tastes for RPG elements versus "First Person Slasher" mechanics, you'll either love or hate it; there are few people who find it "so-so". Be aware that it takes a while to get past the initial 3-6 level "grind" to see what the game really offers. The deeper you dig, the more it seems there is to uncover, and what you THINK you know often proves to be only one heavily biased side of the story. The game frequently leaves room for different interpretations and perspectives for role-play. I have yet to tap this game out and see everything after more than a decade. The mods available for this game have to be seen to be believed: there are literally thousands, and many of them are of professional quality. Examples range from expanding the game world from the small island of Vvardenfell to cover almost the entire Morrowind province piece by piece (and still in progress), adding more NPCs and expanded dialog, introducing new races and factions, adding huge numbers of additional items such as clothing, weapons, armor, and alchemical ingredients, providing the ability to gather materials to craft weapons, armor, household items, edible food, and furniture, introducing hunger and thirst requirements, adding new magical effects and options, and generally altering the game do practically anything you want it to do. If you loved Oblivion and Skyrim for their combat, perhaps you should skip Morrowind, but if the open world and involved background lore was what drew you in, this may be just what you're looking for.
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