The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-p...
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.
Light Plasma Pistol
Early Bureau research into outsider weapons technology has yielded promising results in the form of a prototype light plasma pistol. Not as bulky as its Outsider predecessor, this compact weapon fires condensed bolts of plasma and boasts a vastly improved rate-of-fire, giving players an early edge in the secret war for humanity’s survival.
CodeBreakers
A top secret government communications facility responsible for intercepting and decoding the enemy’s transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must investigate the incident, eliminate any threats, and make contact with personnel in order to bring the facility back online and make sense of the mysterious code.
Hangar 6 R&D
In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen. Maximize your combat skills and push your team to its limits to protect a friend from his own hallucinated terrors.
From reading reviews here and elsewhere, I got the impression that this game faced a lot of vitriol upon announcement and initial release for taking the XCOM series in a completely different direction. Although this ended up not being an FPC, as initially announced, it was still too late to rebuild the bridges that had been burned.
I came to "The Bureau" aware of this background, but approached it with an open mind. It didn't disappoint. Playing both the main campaign and the DLC, I was pleasantly surprised at how natural the blend of third-person shooter and tactics worked. Unlike in the main XCOM game, you only control your main character directly, and can give instructions to two other squad members. By coordinating them and choosing their enemies, you can tactically take down large waves of enemies, despite your technology often being less impressive than theirs.
Story-wise, the end "The Bureau" is a bit of a foregone conclusion. As this is prequel, it is clear that humanity will ultimately fight back the alien invaders. However, it is up to you how this is realized. Along the way, there is a unique twist that may challenge the perception that the aliens are always chaotic evil.
I am going to dock a star, however, for performance. My video card generally runs games released in 2014 and earlier at 720p, or even higher. However, I had to keep "The Bureau" at 800*600 to ensure smooth gameplay and a constant 60FPS.
Otherwise, though, I recommend giving this game a try -- especially if you catch it on sale.
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