Black Mirror Castle stands over ancient lands with secrets buried and best forgotten. The crumbling ruins breathe with a life of their own, haunted by the past and waiting to meet the present.
Following the sudden death of his grandfather, Samuel Gordon returns to his estate after an absence of twe...
Black Mirror Castle stands over ancient lands with secrets buried and best forgotten. The crumbling ruins breathe with a life of their own, haunted by the past and waiting to meet the present.
Following the sudden death of his grandfather, Samuel Gordon returns to his estate after an absence of twelve years. While attempting to understand the reasons behind his grandfather’s death, he uncovers an ancient family secret. As Samuel learns the truth of the mysterious origins of the land and history of Black Mirror Castle, he comes face to face with madness, murder, and the true reflection of his soul.
Explore over 150 locations as you seek to unravel the grim mysteries of Black Mirror Castle.
Solve puzzles and riddles in a dark, haunting atmosphere.
Experience a thrilling, original horror story featuring six different chapters and five hours of spoken dialogue.
Goodies
manual (English)
manual (German)
Special Edition walkthrough (German)
Special Edition developer interviews (German)
avatars
Geoffrey's History (German)
original soundtrack (MP3)
Special Edition soundtrack (FLAC)
Special Edition soundtrack (MP3)
Special Edition illustrations
wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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DRM FREE. No activation or online connection required to play.
Very enjoyable story telling, nice visuals for the time and even today, with mediocre gameplay.
I like the game, however it can be very frustating, because some bits are very cryptic and it's got more than a plenty of game over moments, so save your progress as you go.
*Back in 2003, I had to start over after being halfway through the game, because I made an unfortunate save right after I made a mistake and couldn't carry on. The game doesn't even give you any hints, not even in the moments that decisive moments that can mean game over. To be honest, these days I would just download save files of someone else and carry on from the point of my mistake.
ALSO, do not forget the right click mouse button.
The story is great and the puzzles are nice for the most part, but there are some glaringly bad design choices, that spoil the otherwise good impression (I know that this is an old game... but these were bad back then as well) - for example - there are several points in the game where you need to mindlessly jump around locations until some arbitrary "period of time" passes (note you get no notification) in order to get the story progressed. You end up exiting/entering zones, constantly asking "are you done yet" the character you need to progress. Another thing that is quite annoying is that some clues need to be found in very, very, very and I mean VERY particular order. And the last problem that I had with the game is that towards the end some puzzles and solutions lack any semblance of logic.
I had been eyeing this game for many years, debating whether to purchase it. Finally, I decided to go for it to play as a spooky game for Halloween season. What a mistake that was.
Initially, I was somewhat enjoying the game, despite the marginal voice acting by the protagonist. The story was intriguing, and although a few early puzzles were a bit off, I was more or less having a good time and willing to continue. But the longer I played, the worse it got.
One of the things this game does is chance what is interactable depending on whether certain story or game events have triggered. This means you need to backtrack a lot to recheck things after you've uncovered clues. Your character absolutely will not pick up certain objects, until there's a reason. But sometimes there's no clear reason why you would suddenly want an object. This means that instead of kind of piling up inventory and considering your options, you have to decide why you might suddenly have access to an object.
There are a handful of actual puzzle puzzles in the game, and these are a mixed bag. Some are trivially easy, others are fun, and at least one is essentially impossible without 1) knowing the nature of the puzzle 2) knowing what a set of symbols mean and 3) knowing that they might need to be ordered in a particular way. There is literally no context in the game to explain this. If you're not intimately familiar with these symbols, which the vast majority of people would not be, you're basically guaranteed to need to look up a game guide to have any idea what the solution is. And then you still have to go through the tedious process of getting the puzzle into the solved configuration.
The other ridiculous thing about this game is how many of the puzzles are literal lock-and-key inventory puzzles. I went through at least a dozen locked doors, gates, portals, and containers and matching keys, and I don't think I made it halfway through the game before giving up. Keys keys keys. There's literally a sequence where you unlock a gate to get into a tomb, get a key in the tomb to unlock a secret passage, then go through it and discover another locked gate. To unlock this gate, you need a special key, which is inside a house. You have to talk to someone and get a key to unlock the house, then solve a puzzle to unlock the container that holds the key, then return to the gate and unlock it. Oh, but you're actually kicked out of the tomb at one point, and can't get back inside the gate. The same person who is okay with giving you a key to the house doesn't want to give you a key to the tomb, because it will upset his wife. So instead he GIVES YOU ACID TO DISSOLVE THE LOCK. Because obviously this won't upset his wife.
I was putting up with all this nonsense, and was willing to slog through, until I finally passed through all these areas, and interacted with a seemingly innocent object, only to be instantly decapitated and hit a game over screen. I hadn't saved in about an hour, and there was literally no warning I was in danger. In fact, the game had only had one other deadly sequence, and that's triggered by grabbing a live electrical wire. This death had no warning and no indication there was any danger whatsoever. After the endless tedium I had just gone through, I was absolutely done with this trash. I was planning to eventually buy the sequels, but I am so over this garbage. Please avoid this game, for my sake and yours.
creepy point & click adventure with less than great voiceovers. there are places you can die and unlike prisoner of ice, for instance, you don't immediately respawn as if nothing happened, so save often.
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