RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Terra Invicta

in library

4.1/5

( 49 Reviews )

4.1

49 Reviews

English & 8 more
Offer ends on: 10/08/2025 09:59 EEST
Offer ends in: d h m s
39.9925.99
Lowest price in the last 30 days before discount: 25.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Terra Invicta
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse. An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prep...
User reviews

4.1/5

( 49 Reviews )

4.1

49 Reviews

{{ review.content.title }}
Product details
2022, Pavonis Interactive, ...
System requirements
Windows® 10 (64-bit), Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core), 6 GB R...
Time to beat
67.5 hMain
-- Main + Sides
-- Completionist
67.5 h All Styles
Description





From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.


An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion. 

With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear, or greed. 

You will control one of these factions. 

  • The Resistance works to form an alliance of nations to mount a coordinated defense
  • Humanity First vows to exterminate the aliens alongside any who sympathize with them
  • The Servants worship the aliens and believe they will solve all the troubles of the world
  • The Protectorate advocates negotiated surrender as the only means to avoid annihilation
  • The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance
  • The Initiative seeks to profit from the chaos and destruction
  • Project Exodus plans to build a massive starship and flee the Solar System

 


A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity's first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival. 
 

  • From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
  • Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.

 

 
You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions. 

 

  • Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region's military, economic, and political leadership.
  • Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
  • Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
  • Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.

 

 

 
Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map. 
 

  • Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
  • The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.

 

 
Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA is planning The Psyche Mission for the same reason. 
 

  • Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
  • Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
  • Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.

 

 Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
67.5 hMain
-- Main + Sides
-- Completionist
67.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2022-09-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
21.5 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
Português do Brasil
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
You may like these products
Users also bought
User reviews

Posted on: November 9, 2024

Early Access review

Ward.530

Verified owner

Games: 141 Reviews: 6

300 hours of misery

You know those games that you play, they suck, but you feel there is something hidden beneath the surface and so you persist, hoping to find the hidden gem, that you though was there? Well I am at around 300 hours of suffering with this game and quite frankly even if I finally found the gem there at this point, it's probably not going to be worth it. The concept looks very promising, but you are being constantly beaten down by game traps and unexplained concepts. The game is full of moments that are constructed to destroy your current playthrough. The sad part is that there is very little you can do to bounce off. I assume this is a deliberate developer's choice to force you to replay the game over and over until you learn all the traps. I don't like games like this. There is only one way to win - to do a specific series of decisions. (Or cheese) Spoilers, to explain on examples: - You "need" to grab one of the big nations to win. Otherwise you are in a very bad starting position and you may never catch up. To get a big nation, you sort of need to know what you are doing. Especially when you want it early. And you do. Second big trap is space race. You think you need to win Earth, and AI beats you to space race and eats all the best spaces on moon. Those bases are super-important. And in order to win early space race, you had to develop ceratin countries in a certain way and research certain tech(s). Then there is alien space landing which according to users on forums is usually dealt with by reloading until they lend where you want them to and / or nuking the hell out of them. Once you get to space race, there is this ever present hidden hard cap, after which aliens attack and erase you. If you don't know how exactly the hidden meter works and what to do you'll end up in unwinnable total war. Then you basically wait until you research endgame techs and only then you can start actually fighting aliens. HUGE trap in research. Especially engines and reactors.


Is this helpful to you?

Posted on: August 23, 2023

Early Access review

StrykeSlammerII

Verified owner

Games: 31 Reviews: 1

Hard SF simulator in search of a game

[reviewed Summer '23, circa Early Access v 0.3.99; played since Fall '22] First, I *love* this game. I don't play many strategy games, and I dislike Early Access, but I have no regrets with TI. It is very forgiving. In some ways this is good, in others it's not. I've never lost a game, but I've only won one, with the "Easy Mode" faction, by avoiding space research and keeping everyone on Earth. The rest got abandoned when the AI is clearly taking over the solar system (or Earth) in the next 5-10 years. TI merely starts as a strategy game. Where it really shines is as a space exploration simulator. Getting to scroll through a to-scale model of the solar system (out to the Kuiper belt) is an amazing experience. Researching a wide variety of real-world theoretical space drives and power plants, then seeing how long they take to get from Earth to Mars... or Mercury to Pluto... or Neptune to Quaoar... gives a better sense of "Space is BIG" than anything else I've done. :mindblown: However, at this point the "game" starts to break down and logistics take over. There's a lot of waiting for tech to research, then ships to build, and still more waiting for fleets to arrive (Space Is Big!) There are space mines to build and space battles to fight, but those are minigames compared to the Earth Strategy portion. There are few points where the devs decided in favor of gameplay over reality. TI is a fun intro to orbital mechanics, but slogging through the end-game is not for everyone. Individual items: + The Earth strategy game is the most fleshed out section, but the game is 100% playable + Devs are very responsive; beta [Steam] branches get frequent updates ~ It's a *huge* game: there is still a lot of work and polish to do - UI needs a lot of love: too much info, not shown consistently - AI still does poorly (but is continually getting better!) - Earth is less important once you get to space, but you still have to manage your councilors every 2 weeks


Is this helpful to you?

Posted on: February 1, 2024

Early Access review

menkaur

Verified owner

Games: 47 Reviews: 7

Underrated game, needs improving ui

One of the most underrated games in 2024. Compelling storyline and lots of interesting dynamics. Political system on earth is well thought through, I don't know who came up with this, but this is awesome, kudos. I'm going to let my kids play this to explain how the world really works That being said, there are several issues I have with this game: - I couldn't find event log, there probably isn't one, so you are forced to acknowledge every event in a popup. Developers, if you read this, please please please find a way to get rid of the popups. They are ruining the gameplay. Also, I may want to revisit individual events when, for example, enemy sends ships to my base and I want to find and assign fleet to intercept it or whatever - I find myself doing lots of annoying clicks that could be avoided with some sort of automation (research and asignments) - Ship autodesigner should have priority sliders (speed, firepower cost whatever, ship classes are hard to understand) - For whatever reason, there is no way to change ship's destination once it's on the way, even if it has plenty of delta v for this - automatic research please. I want to set priorities on technologies I get and let the game select what needs to be researched to get there


Is this helpful to you?

Posted on: December 3, 2022

Early Access review

RedCommissar

Verified owner

Games: 24 Reviews: 2

Excellent culmination of X-Com series

Most realistic strategy game of defending Earth from Alien invasion. In X-Com series you started as a commander of fledging forces a base, with a special team of elite soldiers that deal with most dangerous missions and a small specialized air defense fleet, which culiminates with few more bases and double the size of units you work with. Contributions depend on "global panic" levels, research is more "field discovery", and that is that. This game goes one step above it, now that said X-Com commander is possibly just one of the organization's faces (most probably a commander with skills in investigation and combat) at your disposal who perform various tasks on bi-weekly basis. The ORGANIZATION is the player's scope, as individual bases are invisible and irrelevant and nations are field to be conquered by yours or others organizations. Now you command multiple faces of an organization (some skilled in combat, other in resarch, interdiction, diplomacy...etc) who you hire/turn/kill/capture/sack. You command nations you manage to win over (which can now you struggle for, try to control them, to rid of enemy influence within it), few nation armies but only those most elite with ability to maneuver across the globe, hunt alien agents across the globe who try to spread panic, poison planet and turn ppl one against others... all this constitutes 1st part of gameplay. But it slowly evolves into commanding new Earth space fleets, sending probes, interdicting enemy fleets, boarding stations, exploring and conqering Solar System with small bases that extract the sorely needed materials but all the best places are taken by endlessly superior aliens... which constitutes 2nd part of the gameplay! Definitely a great gamplay concept to be expanded and refined more, looking forward in seeing it mimicked and expanded.


Is this helpful to you?

Posted on: October 7, 2022

Early Access review

schlenk

Verified owner

Games: 97 Reviews: 1

Feels like two games grown together

The game is basically split in two major parts that feel like totally different games in a way: - Earth - Space The Earth part has quite a boardgaming feel to it. The 14 day intervals for your concelours have a seriously round based feel, but the combat action for ground armys is pausable real time. It is a bit tedious to watch the time tick by, if you just want the next round of actions for your agents. The game mechanics are heavily RNG based, but it is manageable. Take opportunities when they arise. If the RNG tells you the chance is 1%, thats not a sign to try it 100 times. It is a sign to look elsewhere for the moment and return when prepared. This boardgamy base feels a bit like some risk or EU4, a lot of knobs to turn. And build the foundation for part two of the game, space. The space part is, where the developers obviously spent a ton of love. Newtonian mechanics for space flight, proper transfer orbits, lagrange points, good delta V mechanics. The tech tree also has a massive amount of small improvments to drive technologies and all popular hard sci fi drive techs included. Space combat is also pretty newtonian, weird but good. This mix has a few down sides. The tech tree is one. The low end drives make no real sense for the earth game mechanics. You basically need something to build a warship to challenge the alien invaders. And slow ion or chemical rockets just don't cut it there. So why have a dozend such technologies in the tech tree? You can develop a technology to deploy new bases/platforms in space. But you can already do that before, with the boost based earth mechanics, and by the time you get the tech, you have so much boost, that it doesn't matter anymore. This feels like it would need some balance pass. Earth based boost is too powerful and does not really fit in with the built ships thing. Let me build probes to send out, instead of just using boost to send them.


Is this helpful to you?

1
...
3
5
...
...
9

Something went wrong. Try refresh page.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language. Inappropriate content. Links are not allowed. Inappropriate content. Content contains gibberish. Review title is too short. Review title is too long. Review description is too short. Review description is too long.
Not sure what to write?
Filters:

No reviews matching your criteria

Written in
English Deutsch polski français русский 中文(简体) Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Terra Invicta? This action cannot be undone.
Are you sure you want to permanently delete your rating for Terra Invicta? This action cannot be undone.

Report this review

If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.

Additional Details (required):

Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.

Report this review

Report has been submitted successfully.
Thank you for helping us maintain a respectful and safe community.