Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of ab...
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & in-game achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface.
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The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal.
Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
System requirements
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Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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DRM FREE. No activation or online connection required to play.
I enjoyed this game a bit, but i have to admit, it was more fun and interesting with dungeon of dredmor.
a graphic overhaul with some animation would be welcome, as it is, it's really, well like playing a paper game. It's ok for a while, but i cannot spend my life on this :)
not expensive and nice to try anyway
Tales of Maj'eyal is a strange thing for a roguelike. It has multiple game modes, a persistent overworld, and several expansions. These, I applaud.
The flow & feel, I have reservations for.
See, TOME has a loot flow a lot like Diablo. You get a lot of items, and most of it is junk. The problem I have is that the weighting of items no matter the classes I've picked seem to be psi favoured. With unerring regularity have I seen their weapons reach the highest tiers while other classes are still in the middle.
That aside, even when you do something you -think- you might be interested in, by default the presentation of stats is rather opaque. Not only are there often too many stats presented; but there's often no way to readily intuit if an item you're comparing is factually better.
Speaking of chaff, the variety and distribution of mobs leaves a lot to be desired. Even in the upper levels you'll still be encountering ROUS equivalents, often leaving you in an unguarded state of mind while waiting for various abilities to recharge. Suddenly, an elite.
Elites are the Uniques of TOME, and Bosses are the Super Uniques. Oft with their appearance is a barrage of detrimental effects that most classes have no counter for. Be it frozen in ice, put to sleep, or worse. This isn't where excitement happens, this is more hoping your character can shake off the effect or you've got a rune handy to keep you alive.
Minor aside: A lot of the bootscreens are a special kind of ugly. I can only hope that Darkgod had a discount artist. But that brings me to a point; a lot of the art in this game is busy; being detailed while not actually telling anything. If its tiles that make it hard to tell where the floors are or overly detailed walls that obscure doors, there's a lot that can be done to make it better.
All in all, Tome 4 is something which I've sunk a lot of time into, but I'm not sure I've had "fun". Honestly, it's more akin to passing time or letting myself zone out.
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