Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of ab...
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & in-game achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface.
Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal.
Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
System requirements
Minimum system requirements:
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I have been playing this game for a very long time. All I can say is get it. There is too much replayability in it and you will get your moneys worth within the first week of owning it.
Tales of Maj'Eyal is hands down one of the most intricate and well thought out games I have played, on top of being a well crafted Rougelike game! I do not own ToME on GoG but I have many hours logged on it through Steam but it is a good idea to buy in either place to support DarkGod (aka the creator who has now spent almost 20 years working on the game). The main bulk of the game is just trying to survive the randomly generated dungeons and lordy! That is quite the challenge if you play with Permadeath on.
The game has a way of making you think about what you will in enocunter in any given dungeon and how you should deal with it without screwing up your cooldowns. On top of cooldowns, you have to do a little resource management to make sure that you can continually keep using skills. This sort of feature can be hard to pull off in most rougelike games, considering how many you can have at any one time, but since the game is entirely turn-based, it works very well! All in addition, the number of classes/races and unlocks you can acquire keeps the game fresh and drives you to keep playing. I mean, who doesn't want to be an Oozemancer, amiright?
Don't get me wrong, the game isn't all sunshine and rainbows. Even after all these years, bugs still pop up here and there. For example, not too long ago I found a bug where if I used a skill to move 4x faster and tried to move too much, the game would crash. Granted, these bugs are few and far in between, but something to keep an eye out for (they may cause you to die but just about 90% of your deaths are gonna be your fault). The game can also pull a fast one on you too. Due to the random nature of the dungeons, sometimes it will throw a stupidly hard monster at you and you will rage a lot (trust me on this) when you die. The graphics are, well, dated. They were created on a game engine made in the 90's so keep that in mind.
Overall, this is diamond in the rough! I HIGHLY recommend you get this if you enjoy rougelikes!
Second only to Desktop Dungeons, is Tales of Maj'Eyal. I almost never get 100% completion in a game, but I went for that in this game, I enjoyed its deep mechanics so much. It has been over 5 years since I played this, but is still stands as the second best indie game I ever played. Its OST is also outstanding, and I still, occasionally, pop on this playlist; it's right there with the best indie game OSTs: Braid & Hollow Knight: Gods & Nightmares.
This is must play for all roguelikers.
Tales of Maj'Eyal is a roguelike where they decided to focus on making a great combat system at the detriment of everything else that you tend to find in other roguelikes. To elaborate on this point, your character has a large number of skills, infusions, charms, etc. that are not only available during your various combat encounters, but also very often required. The only time you're going to ignore actions is if you're playing poorly. Each class plays fairly differently from the others and there's a lot of them. Then there's the flip side of this. The game has no management of consumables, the ID game usually found in these sorts of games is nonexistent with cursed equipment being a drawback for a single skill category, there's no equivalent of a hunger clock, equipment is pretty much all boring with a focus on incremental upgrades as opposed to goals for gear that you can plan around, no sort of alignment system, etc. Missing these things does not make ToME a bad game as I still love it despite the absence of these things, but it's important to establish in what ways this game is different from other roguelikes so that veterans of the genre have some idea what they'd be getting into.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
Error loading patrons. Please refresh the page and try again.