Edited on: September 18, 2025
Posted on: November 6, 2020

dnovraD
Verified ownerGames: Reviews: 77
Competent...but misses several marks.
Tales of Maj'eyal is a strange thing for a roguelike. It has multiple game modes, a persistent overworld, and several expansions. These, I applaud. The flow and feel, I feel reserved about. See, TOME has a loot flow a lot like Diablo. You get a lot of items, and most of it is junk. The problem I have is that the weighting of items no matter the classes I've picked seem to be psi favoured. With unerring regularity have I seen their weapons reach the highest tiers while other classes are still in the middle. That aside, even when you do something you -think- you might be interested in, by default the presentation of stats is rather opaque. Not only are there often too many stats presented; but there's often no way to readily intuit if an item you're comparing is factually better, no way to directly compare items. Speaking of chaff, the variety and distribution of mobs leaves a lot to be desired. Even in the deeper levels you'll still be encountering ROUS equivalents, often leaving you in an unguarded state of mind while waiting for various abilities to recharge. Suddenly, an elite blows you up with out of level spells or abilities. Minor aside: A lot of the splash art and game art is ugly in a way that isn't just grimdark style. Grotesque. All in all, Tome 4 is something which I've sunk a lot of time into, but I'm not sure I've had "fun". Honestly, it's more akin to passing time or letting myself zone out.
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