Posted on: April 8, 2020

Monygham
Verified ownerGames: 24 Reviews: 2
Tedious gameplay and unrewaring plot
I was expecting something like "This War of Mine", but I wasted 2.5h of my time on repeatable micromanagement and investing in a story that does not mature (IMHO). The game has a potential: animations and sound create a marvellous climate, the curiosity slowly builds through the early game. The idea is great, and this is what lured me into playing this game. Unfortunately, both game mechanics and the story are underwhelming. The mechanics boil down to sending the same people to do the same chores, just managing their work/rest balance. If you forget to catch someone right after they come back from scavenging and send them to rest, they will keep working and freeze to death outside the shelter. That's it. No upgrades (beyond storage capacity), very primitive learning, no new locations, resources, etc... Oh, once upon a while, a piece of equipment will break. You must repair it ASAP, and there is no strategic decision making. To win, you must collect a certain amount of resources as quickly as possible. The breakups just force you to spend some of these resources, without giving any real challenge or advancing the plot. Two leaps forward, one backwards, all hail RNG. After 1h, when I realised that there isn't more to this game than sending people to work and rest, I was just going through to see the plot, these breakups really annoyed me. The plot: it starts great; it looks like a complex story with a lot to discover. However, these teasers at the beginning (flashbacks/hallucinations, dialogues mentioning supernatural events...) remain an unfulfilled promise. There is no moral complexity at all, there are no interactions of crew members, and the grand finale left me with the question: seriously, that's it? I've been playing games for 20 years now, and "Symmetry" was so tedious and unrewarding, that I decided to write my first ever review. If the game were dull and stupid, I wouldn't complain. I'm disappointed because the game has potential and wastes it.
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