Posted on: February 20, 2021

Mersage8
Verified ownerGames: 42 Reviews: 10
When Something Doesn't Work It Sucks
The game seems like a pretty good concept, but when something doesn't work you are royally screwed. I play A LOT of these games and though they may have their nuances, the game shines when it makes it clear what they are and how to deal with them. This game does a horrible job of that. The tutorial is pretty good, but once you start the game if you get stuck on something you have to search it up on forums and blogs. You should never have to go on a full college research tangent just to play a game. If you want to know advance tips that's one thing, but when the game doesn't make it crystal clear why multiple things are not working that is a huge problem. The game is simply unintutive. Here is an example, you click everything to get an interaction menu to edit and delete stuff. That makes sense. But certain items you have to go into the menu, under a certain section, and get a special salvage tool to get rid of them. Why not just make it a double click? Why make it complicated? That is the simplest example. The UI is horrrrrriiiibbbbblllleeeee. Managing colonists should be two clicks. There is too many complications just to manage colonists amongst other things. There is too much micromanaging just to get your transport drone to keep bringing you material across the map. No I don't want to have to keep telling my drone to keep getting material every ten minutes. JUST GO DO IT. Same with the explorer. Just let me click a button and have him go explore. I setup a tranport network for my colonist to get around, why isn't it working? Just tell me. I shouldn't have to look up a reddit guide just to figure it out. This should be apart of the UI. Compound these issues across entire game and you have something that takes too many small things you have to keep learning just to enjoy it. I don't have time to get a degree in learning bad UI flow to enjoy some downtime. Improve the UI, improve the selection flow, and make playing this game intuitive as it should be.
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