Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to...
Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Building a sustainable colony in space - Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Individually simulated colonists - Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Futuristic Space Dome construction - Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Exploration of Mars’ secrets - Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Randomized research tree - Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
Unique retro-futuristic aesthetic - A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Expansive mod support - Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: Modding tools are currently available only on Windows
Recommended system requirements:
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
The very first thing the game does upon starting is to block the GUI with a pop-up demanding us to go see their privacy EULA (*) and then accept it. It won't even allow single-player gaming, NOTHING until you accept their EULA.
* where you agree to breach your privacy, including comprehensive "waiving" of all new rights set by GDPR and even as far as agreeing to not sue them.
Virtually no mod support, despite it being a proclaimed feature.
There are countless mods available on the Steam workshop, including several that featured when the dev announced mod support, but they aren't available anywhere else.
Dev locked away public access to the Steam workshop too, so GoG users can't simply download them.
If you're considering this game, get it on Steam or not at all.
Let me start by saying I do enjoy this game. You probably will to. However, this does not take away form the biggest 2 sins of this game.
First, and the bigger sin. NO MOD SUPPORT FOR GOG. For some reason, the devs have taken an anti-no drm stance, and punish GoG owners of this game. If you buy it on Steam, you can use mods. It's not a worshop issue, for you can download and use mods from Nexus Mods with the game on the Steam version. However, it's obvious the devs don't look kindly on a no-drm platform, and are punishing those of us who bought it from GoG. I bought the game here, as a sort of mini-protest (and to help show a large GoG interest), though obviously the devs don't care. I was just a sucker for buying the game.
Second, this game is horribly complicated. Compare this game to Planetside. Planetside is like Algebra. Complicated, but not horrifically so. A good complicated. Surviving Mars, however, is advaned calculus mixed with theoretical physics. There are over 10 different resources, counting colonists, that you have to manage. Oh, and dust storms that damage equipment and leave a fine dust coating over everything. There's also wear and tear you have to deal with, and different buildings/devices have different resources needed to keep them in shape. Oh, and most of the buildings you either have to research (though you never know WHAT RESEARCH unlocks them), or pay money for a limited amount of prefabs that are sent on a rocket to you from Earth. Oh, speaking of the rocket, it takes a long time to fly to and from Earth.
Most of that is before you even have people living on Mars.
Overall, don't buy this game. Especially with the bull the devs are doing with mods. Haemimont Games is pro-DRM, but wanted to double dip with Steam and GoG. However, they punish GoG customers by removing mod support.
Seeing the game both available on Steam and GOG I waited my time till I thought the game has passed its early release stage - aka all DLC´s for the Season pass have been released. So I grabbed the game on the summer sale.
Loading the game forces me to agree to an EULA allowing them to collect data, tracking cookies, etc.
The game has mod support (now?), but of course you cannot use these mods the game is able to show you in-game **without** a paradox account. I mean we are in 2019 and you need an account to use the game fuctionality. You could not track the mods installed on the local hard drive, retrive an index from the website,... You need to implement a privacy invasive mod support. I am using GOG to get away from Steams nosiness.
These two fact issues cost Surviving Mars a star each.
The last star is for a clunky UI and a bit of unimaginative implementation terraforming stage.
Just a note: Casual gamer here.
To be honest, I expected this game to be something like Settlers. Gather resources, build stuff, expand to new territories, etc.
It turned out to be not that simple and relaxing as I expected. Where should I start..
First of all, resources are scarce. Some are limited straight by their amount on surface, others limited by amount of "access points" where you can get them, So called Advanced resources and buildings for them cannot be produced at all, only ordered from Earth. There are complications to that, which I will mention later. To add insult to injury these advanced resources are required to build some critical components required from very beginning, like sources of energy that don't die at night or energy reserves in case something went wrong.
Second, this game is a logistical nightmare. Everything have it's range limitations. Water and air require pipes, electricity requires cables, resources require drones to bring things manually. Pipes and cables cost resources, and drones.. well, that's the sad part of the story. If you need to expand to nearest sector expect lengths of pain as your drones slowly drag hundreds of resources one by one from one drop point to another.. after you order them to do so manually as otherwise they'll find more interesting thing to do. If you built a mine - it can only operate if it is within Dome's quite negligible operations radius.
Third, every building degrades. Which is annoying. Then Drone have to repair it. And it degrades quite quickly. Drones do not degrade (wow) but have battery charge, so they won't go far from your main base anyway.
Fourth. Research "tree" is randomized at start of every game, say farewell to pre-planned strategy not including "restart, hope I'll get required tech next time". By the way research is super slow, someone clearly misplaced research speed and buildings degradation speed.
Fifth, no Tutorial. Just list of suggested buildings. First time I built Dome in the direction of presumed expansion, I found a bit later that Rare Metal deposit is out of it's range. Wow. Great. Game advertises Tutorial made by some person, but it is a set of 5 youtube videos, first of which is about 25 minutes long. I came to play game, not to watch 2 hours tutorial while taking notes.
Sixth, lots of bad design solutions, like advanced resources required from start, main energy source non-functioning half of time, drone control center requires power as well (micromanage every assigned bot manually at night, my dreams came true.. NOT). Honestly, there are lots of thing that makes game experience annoying and overcoming them is not rewarding for me at least.
To be short, maps are large but mostly resource empty, expanding is a some kind of a bitter cure to not to die. Half of your infrastructure dies at night as wind energy source requires Advanced resource that you cannot manufacture from the beginning, Mostly you feel like you are fighting some game design flaws rather than anything else.
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