Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.
WAKE UPAs you fall asleep with the TV on at 3A...
Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.
WAKE UP
As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.
PERCEPTION IS REALITY
Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.
MAN VS MACHINE
In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.
DEVELOPER COMMENTARY
We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.
CHALLENGE MODE
The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.
Unfortunately the puzzles in the game are not very well constructed. The idea of the game is great, but the puzzles (outside of the challenge mode) can be all completed on auto-pilot,
Also a warning: a portion of the game is in very harsh deep black - pure white shades, and it can be really tiring on eyes. Play this in a bright room.
i went into this expecting more puzzles and was disappointed. the game is on the shorter side. The game was nice to look at and the illusions were all interesting and creative. I completed it in about 2.5- 3 hours. there are a few good puzzles. Some perspective/puzzle mechanics aren't explained very well or at all and took a some trial and error to figure out what i could move and do. This was more like a more linear Stanley parable with a few puzzles mixed in. There is light exploration and lots of walking with occasional humorous narration. the story wasn't great in my opinion. If you go into it expecting this type of game then perhaps you will enjoy it more than i did.
The idea of a perspective based puzzle solving game is unique and pretty cool. It was fun for a while to play around with the perspective. After the initial wow factor, most the puzzles were kinda boring to solve. Some were just downright annoying - especially the one with the misleading exit sign where you have to move in opposite direction of the exit sign. That puzzle mechanic had nothing to do with the prior established perspective mechanic.
There was one puzzle that stood out that I found very enjoyable, and that was the one involving the house in the swimming pool. This particular puzzle made good use of the perspective mechanic. It was damn cool. Too bad there wasn't more of it.
Of the puzzle games I've played, I rank this one in the bottom half, despite its cool idea. Portal 1 and 2 are my favorite for story + puzzle mechanic. I love Talos Principle for the story, and the puzzles are good too. Turing test has decent story and puzzles. Antichamber was just weird. Superliminal ranks somewhere between Turing Test and Antichamber. I guess I have a preference for consistent, logical (as in the game sticks to its internal logic), well-explained puzzle mechanics over weird and random anti-logic type puzzles. Superliminal seemed like it was going for a consistent and logical perspective-based puzzle mechanic, but ended up feeling weird and random like Antichamber. Come to think of it, Superliminal started to feel a bit like Stanley Parable towards the end, and Stanley Parable isn't even a puzzle game - it's a parady game where the mechanics deliberately don't make sense.
Overall, good idea, good initial impression, a few good puzzles, but got weird and boring halfway through.
What a wonderful reality shifting perception changing game. Dark. Amazing music. Stanleys Parable meets Twin Peaks meets Puzzle Game. Not too long. Not too short. My kinda stuff.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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