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SUPERHOT: MIND CONTROL DELETE

in library

3.4/5

( 24 Reviews )

3.4

24 Reviews

English & 13 more
Offer ends on: 09/22/2025 09:59 EEST
Offer ends in: d h m s
24.999.99
Lowest price in the last 30 days before discount: 9.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
SUPERHOT: MIND CONTROL DELETE
Description
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE. The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL...
Genre:
Critics reviews
83 %
Recommend
TechRaptor
9/10
PC Gamer
82/100
God is a Geek
9.5/10
User reviews

3.4/5

( 24 Reviews )

3.4

24 Reviews

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Product details
2020, SUPERHOT Team, ESRB Rating: Teen...
System requirements
Windows 10, Intel Core i3-4130, 8 GB RAM, GeForce GTX 650 (1024 MB Ram), Requires a 64-bit processor...
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
Description
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE.

The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.



You amass an arsenal of new skills and new weapons. Time moves only when you move. Enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging combat encounters. The closer you get to the core, the more powerful you become. You uncover snippets of precious knowledge - of the meaning that you crave so much.



You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again. You take a moment to consider. You’ve been here before. So many times. Maybe this time it will actually mean something. Everything explodes into action. You hope this time will be different.



Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy.

MIND CONTROL DELETE features:

  • Much bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow motion combat.
  • More mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart and dominate your enemies.
  • More power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies.
  • More characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.
  • More polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.
  • More meaning?



Is this VR? Will this be VR?

MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.

Goodies
soundtrack wallpapers
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
Game details
Genre:
Works on:
Windows (10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.15+)
Release date:
{{'2020-07-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.2 GB
Rating:
ESRB Rating: Teen (Violence, Language)

Game features

Languages
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italiano
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magyar
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polski
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Português do Brasil
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slovenský
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český
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中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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Buy series (2)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: June 16, 2025

UrsusX

Games: 5 Reviews: 1

super game

so simple, so engaging. great atmosphere and no menus or options. just gameplay


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Posted on: January 3, 2025

Kataphrut94

Verified owner

Games: 76 Reviews: 1

Wears out it's welcome

I like the idea of a gameplay-focused Superhot without the original's terrible writing. But this game feels overlong and repetitive, and the only upgrade in terms of writing is that it's attempt at heavy-handed moralising is less intrusive. The gampleay is fun, but you'll quickly see all there is to see and be wondering how many more of the same levels you'll have to get through before you can finally see the end.


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Posted on: August 27, 2024

Woodclaw

Verified owner

Games: 393 Reviews: 4

Great but...

I love this game, I really do, but every time I start it I feel as if I'm missing something. I know that the intent is push you to explore, but when every wrong step might result in getting a bullet to the head, exploration feels like a distant second.


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Posted on: January 11, 2021

ewerte

Verified owner

Games: 396 Reviews: 1

More more but different / Mehr & anders

I was not sure how a sequel could be made. Superhot delivered with MCD more then just the usual "more weapons, more interactions, more levels, more enemies". There is a new interpretation of "next level" - can be challenging and frustrating the same time. Because I do not simply clear a map by memorizing the enemy spawning and getting better. I walk now some of the same basic maps in random order to finish a "level" node. And node by node, the maps and enemies have different features. And over time, I unlock core features and hacks. The core can be changed each time I play a "level" node, the hacks appear while playing a "level" node between the 15 maps and are random. Sometimes it feels too much randomness - and then again this is the joy when I finish with a luckshot. Because failing on a map requires to restart the node with 15 random maps and random hacks. As I did neither search nor found a solution against the randomly appearing "super enemies", I find them mostly annoying. ************************************** Ich konnte mir schwer vorstellen, wie eine Fortsetzung aussehen könnte. Superhot hat mit MCD mehr geliefert als nur das "übliche mehr Waffen, mehr Interaktionen, mehr Level, mehr Gegner". Es ist eine spannende Interpretation von "nächstes Level". Gleichermaßen herausfordernd und frustrierend. Denn ich gewinne den Raum keineswegs dadurch, dass ich mir Gegner merke und besser werde. Stattdessen erscheinen die gleichen Räume in zufälliger Reihenfolge und ergeben einen "Level"-Knoten. Und bei jedem Knoten haben die Räume und Gegner variierende Eigenschaften. Im Verlauf des Spiels gibt es Kerne und Hacks. Den Kern kann ich pro Knoten-Versuch wechseln, die Hacks erscheinen während der 15 Räume und sind zufällig. Manchmal fühlt sich das nach zuviel Zufall an - gleichzeitig die Freude über Glückstreffer. Denn einen Raum zu vergeigen heißt: 15 neue zufällige Räume und Hacks. Störend sind die "Super-Gegner", die selten und zufällig auftauchen.


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Posted on: July 16, 2020

ronwmabil

Verified owner

Games: 328 Reviews: 41

First impressions after 30 minutes

I can't speak to the length of the game, since I've only played for half an hour. So far it's more like a pomegranate than an apple: whitish lining folds between the little red things, and there's plenty of time to get the job done. At first I was afraid the game wouldn't start, because the initial load time was so long. The computer just sat there with a black screen (not frozen, since I could switch to other programs). Finally the game's bizarre opening sequence appeared. Simple options, just settings and start. So I did. Ok, pretty standard fare, a few new weapons, bigger areas, not bad. And hey, I just hit a guy with a fish! That's just silly, bringing a fish to a gunfight. Then something unexpected. No, I won't tell you, because that would spoil it. Think "The Stanley Parable" but more abstract and with no narrator. Oh, what's this? This is new. I wonder if-- nope, don't do that. Well, wait--Aha, that WAS right. Yes, this is definitely not what I was expecting. Pomegranate. I can't even venture a decent guess as to whether there's a sort of game-as-art interpretation to MCD. It's way too new, and I think you have to play it through before abstracting a meaning. The whole thing is even more self-conscious than its predecessors. Some reviewers called DOOM (2016) a "combat puzzle" game. If that's a valid claim, then MCD is more like combat origami.


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