MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE.
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL...
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE.
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
You amass an arsenal of new skills and new weapons. Time moves only when you move. Enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging combat encounters. The closer you get to the core, the more powerful you become. You uncover snippets of precious knowledge - of the meaning that you crave so much.
You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again. You take a moment to consider. You’ve been here before. So many times. Maybe this time it will actually mean something. Everything explodes into action. You hope this time will be different.
Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy.
MIND CONTROL DELETE features:
Much bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow motion combat.
More mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart and dominate your enemies.
More power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies.
More characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.
More polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.
More meaning?
Is this VR? Will this be VR?
MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.
Goodies
soundtrack
wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I loved the original Superhot. I rage quit MCD. Liked the first hour, next 3 were repetitive, 4h+ it just too difficult and boring for me to enjoy. Not much lore to keep me hooked, even less than in the orginal.
Great things:
- several cores with medium impact on play style
- hacks adds some flavor (some are meaningful others just silly)
- lots of throwing weapons
- original game mechanisms ( just like in original Superhot with more options )
Not so great things:
- progressive generation of nodes is a bit of misnomer, there is about 10-15 distinct "rooms" added in random order to the node, you start in semi-random place in the room (every room has few starting places) and enemies are randomly sent through spawn doors
- sometimes you and starting enemies are spawned in a way that practically guarantee loss of heart ( which is really annoying in later nodes )
- mini-bosses are just annoying, there is no way to defeat them, you just have to run until you kill enough of standard enemies
- even with all of the semi-randomness game feels too repetitive after a while
Really annoying things:
- authors tried to be too clever in some places ( yes, I mean the oh so popular game ending and story rooms)
- hacks are too random and sometimes you are hindered because you got hacks that are not complementing with your selected core
- its nearly certain, that you will have to replay node not because you made a mistake, but because of unsalvageable mission start
Conclusion:
If you liked original Superhot, you will probably like this too. But don´t be surprised if after dozen or so of nodes you come to conclusion that you don´t like to play anymore.
If you've seen the first few levels; you're basicly done; its just all the same over and over and over again; just a little bit harder once you "level up".
The "hacks" are a nice new touch tho, but the overall luck factor to activate 'm is way to high.
Overall a "ok" game to keep you challanged for a few hours or so.
I guess the developers think repeatedly showing "The End" and rolling the credits is somehow clever or amusing. It's not. It's annoying and frustrating. Just let me play the damn game without the continuous interruptions.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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