Posted on: July 16, 2020

ronwmabil
Verified ownerGames: 328 Reviews: 41
First impressions after 30 minutes
I can't speak to the length of the game, since I've only played for half an hour. So far it's more like a pomegranate than an apple: whitish lining folds between the little red things, and there's plenty of time to get the job done. At first I was afraid the game wouldn't start, because the initial load time was so long. The computer just sat there with a black screen (not frozen, since I could switch to other programs). Finally the game's bizarre opening sequence appeared. Simple options, just settings and start. So I did. Ok, pretty standard fare, a few new weapons, bigger areas, not bad. And hey, I just hit a guy with a fish! That's just silly, bringing a fish to a gunfight. Then something unexpected. No, I won't tell you, because that would spoil it. Think "The Stanley Parable" but more abstract and with no narrator. Oh, what's this? This is new. I wonder if-- nope, don't do that. Well, wait--Aha, that WAS right. Yes, this is definitely not what I was expecting. Pomegranate. I can't even venture a decent guess as to whether there's a sort of game-as-art interpretation to MCD. It's way too new, and I think you have to play it through before abstracting a meaning. The whole thing is even more self-conscious than its predecessors. Some reviewers called DOOM (2016) a "combat puzzle" game. If that's a valid claim, then MCD is more like combat origami.
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