Posted on: January 8, 2018

chlop
Verified ownerGames: 2568 Reviews: 106
The definition of a budget title
Very little animation, stingy voice over (which the subtitles don't always match), bad mechanics, tacked-on plot, passable graphics, repetitive puzzles, surroundings not very interactable, weird character responses ("Nothing doing there"), bad click recognition, glitches galore. Simply put, Subject 13 is a puzzle game that feels the need to excuse itself by throwing in a plot. It seems you're the sole survivor of some catastrophe, and it's up to you to discover what exactly happened. Helping you in your search is a possibly malicious computer-sounding persona, who seems to treat you as a subject in a still active experiment. It's an interesting premise, or rather trope, but plot progression is achieved by collecting "testimonies" - diary entries of the people that perished. Not being integrated into the gameplay, nor needing it to advance, I couldn't care less. As for the puzzles, they range from mindless brute force puzzles, to puzzles a 5 year old could solve. In fact, often times you'd know what you need to do, and your only problem is finding out the very rigid path the game wants you to take to advance. Trying to reach a high ledge, you'll need to find a hidden keycard, open a storage area with it, take the ladder from it, place it just at the right spot, and voila. The puzzles are extremely difficult solely because of the game's mechanics - you not being able to move the camera around too much, and being forced to use the mouse as a hand - to drag items to move them, rather than simply clicking on them. In addition, the problem solving is rigid - you can't use item A on B, but rather B on A, and you need to place items at just the right spot for things to happen. Getting very little feedback and being forced to find ridiculous solutions to problems didn't help either - such as using a knife to cut a cord you can remove by hand, or using soda to remove rust. It's just bad design. Add all the glitches to it, and this feels like a very early beta. Just bad.
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