Posted on: September 27, 2019

nergalsmom
Verified ownerGames: 21 Reviews: 3
Stressful Dissonance
I was really looking forward to this game but two major downfalls make me not want to finish it. The game starts out strong with a really in-dept character creation with lots of interesting character options. And then the actual game starts... 1. Not very Lovecraftian. The entire premise of the game is that the town has been transported wholesale into another dimension. The first thing that happens is your character has a surreal nightmare that serves as tutorial. Your character wakes up in the attic of the inn, goes down to the bar, relates his nightmare and everyone is like "yeah, well, who doesn't". I'm sorry, but... One cannot slap some tentacles and a sanity system on a game and call it lovecraftian. There is no tension here between the everyday and the otherworldly, no conflict between insanity and blissful ignorance. The setting is starkly opressive and bizarre, but lovecraftian it is not. 2. The gameplay. Stygian is, at it's heart, a crpg/point-and-click/survival game. Ambitious, combining three genres like that! Let's see how it pans out. Imagine standing in a room, clicking on various objects and reading the well written descriptions, when suddenly the hunger ticks into your rations. Ooops! better rush through the game, I need that cash for weapons and fuel for my lantern, wich by the way also drains in real time. Imagine being arbitarily unable to rest at the inn, franticly searching through town for some other option of recovering health and fatigue, all while - yes that's right - all while the hunger system takes nibbles at your draining cash. I'm sorry, but no. The survival mechanics only detract from the game, and while it's not quite as bad as I make it out, it's an insane design decision in direct conflict with the rest of the game. A highly dissapointing and frustrating experience, 1/5 for me.
Is this helpful to you?