In Stygian: Reign of the Old Ones, the player journeys from a doomed Arkham into the depths of the Abyss. Create your own character based on 1920's archetypes and carve a path through a broken and mysterious world.
Your desperate battle against forces beyond comprehension will haunt you until the...
In Stygian: Reign of the Old Ones, the player journeys from a doomed Arkham into the depths of the Abyss. Create your own character based on 1920's archetypes and carve a path through a broken and mysterious world.
Your desperate battle against forces beyond comprehension will haunt you until the end. Physical combat will be challenging, spellcasting will have dire consequences, and your sanity will be strained to the breaking point by unknown abominations. Sometimes the best solution will be to flee what lurks beyond the threshold.
Features:
A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.
Enemies, environments and storylines inspired by Lovecraft’s iconic original works. Take part in quests inspired by your favorite stories and see them play out according to your own decisions and role-playing style.
Choose from 8 main character Archetypes, each with its own origin backstory and specialties.
A host of weird companions will accompany you on your ill-starred journey: the lonely, antediluvian 'Outsider', a fallen soldier of the Great War reanimated by Herbert West. Recruit these and other outlandish beings to your crew.
Your character's Sanity and mental state will influence dialogue options. Mental illness comes with advantages as well as hindrances. Sometimes it pays to be mad in a world gone mad!
Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.
A new kind of spell system which sometimes takes more than it gives. Being a master of the occult is not as simple as flinging colored missiles from your fingertips. The black magic of Stygian is potent but may cost you your mind, your health, and possibly even much more.
Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.
The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.
Sadly, I thought this game would be more like how Lovecraft reads rather than how Arkham Horror board game plays. Thankfully it's short, otherwise I would have been tempted not to finish it. I was initially drawn in because of the art style, if you are a die hard fan of the setting then check it out. Otherwise, investigate before you commit.
(English isn't my first language) Look, I love Lovecraft's mythos and I can talk about it for hours, but I'd usually start with "Lovecraft's not the best novelist around" and that's why I think is important to discern if something is "Lovecraftian" or cosmic horror. The latter is about themes and even though the game tries to play that note, I didn't feel really crushed by the futility of existence or whatever. And that's actually a good thing, because I think that wouldn't make a good RPG game. The game isn't "Lovecraftian" either, since it doesn't really add anything new or original to the way Lovecraft wrote his works. And that's a good thing, too. The game is just a loveletter and should be seen as such - I wouldn't recommend it to anyone who doesn't know its source material because its streghts lies in constant callbacks, but I wouldn't recommend it to someone who's enamored with Lovecraft's (pun very much intended) works uncritically. BUT! If you're just a little more than a casual fan of the Mythos, this is perfect for you.
The game never feels bloated, because it's actually short for its genre and offers a lot of nice role-playing opportunities. I felt almost always motivated to do stuff so I could buy stuff to do more. To learn more. But then the last act happens and the game loses its momentum and... well, that's the one star down.
A few hours in and I can safely say that this is the best Lovecraft game in years, on par with Dark Corners of the Earth.
In the same way Dark Corners of the Earth is not the best FPS - Stygian may not be the best RPG from pure gameplay perspective (especially if you're looking for satisfying combat). BUT. If you want to go full lovecraftian you HAVE to be somewhat awkward and unfriendly and this game does it just right.
Combat may become a bit tedious after some time, however you'll never get tired of good dialogues and opportunities to roleplay exactly like you want.
There are quite a few Lovecraft inspired games out there nowadays, but most of them fail either in gameplay or atmosphere (or both). So if you want to have a legit Lovecraft RPG experience, this definitely is a must-have.
P.S. I didn't experience any bugs as for now.
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