Posted on: April 18, 2022
Early Access review
Kevlarow
Verified ownerGames: 54 Reviews: 1
Slow cooking gem
Here's the thing: Stoneshard is excellent. But the developments is very slow. It's due to the fact that dev team hails from Ukraine and Russia. This is a unique experience. Graphics are pixelart style, but still manage to be gritty and a bit gloomy. This is an achievement on it's own. Gameplay loop - you are a mercenary, you complete contracts for a living. Usually you would wake up in the morning, and if you have a contract, you prepare for it by stocking up on food and survival equipment, then you travel to the dungeon and try to complete it. If you don't have a contract, you can also prepare and go exploring. Cool little thing is that you can pick up mushrooms and berries to stave off the hunger while in the woods. Everything costs money, from food and shelter to basic survival items, and money is not made easily. In this aspect the game is very realistic and you will not be seeing the usual gaming tropes, like selling every piece of junk to get rich quickly. Looted weapons and armor yeald very low price for being junk. It's not worth to repair them since repair is also expensive. You are pretty much inclined to only pick up valuables such as gems and jewelry. You will also earn a good coin from completing contracts. I can say that I struggled to keep myself fed and equipped for the first two characters that I tried. Dungeons are challenging. You have to actively look for traps. Enemies can hurt you both physically and mentally. Low morale or sanity will cause your character to randomly receive debuffs, while good mental state will often yeald buffs like optimism or heroism. Combine that with limited equipment and timed contracts, and you will realize that the chance to fail a dungeon is more less equal to a chance of completing it. Well, at least early in the game. Later on, with better equipment and skills, dungeoneering becomes a lot easier.
Is this helpful to you?