Posted on: August 24, 2025
Early Access review
KnutKnotterson
Verified ownerGames: Reviews: 5
Great Game
Great progress of the developers. Game is getting better and better
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Game length provided by HowLongToBeat
Posted on: August 24, 2025
Early Access review
KnutKnotterson
Verified ownerGames: Reviews: 5
Great Game
Great progress of the developers. Game is getting better and better
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Posted on: November 23, 2021
Early Access review
dozah
Games: 146 Reviews: 35
Bugs
Here is an incomplete list of some of the bugs introduced to the game by the most recent patch. -Occasionally Unstable, 20 FPS. In a turn-based, sprite graphics game. -Attacks of Opportunity on Fleeing enemies no longer occur on some enemies. -Human NPC's can't flee correctly, running at 50% health only to reach offscreen, sit down, and re-aggro once visible again. -Crime/Punishment system with omniscient guards, who can solve every petty crime, recognize every generic item's owner, and know an item is taken from a deserted location miles away instantly. -Geomancer's pillar sometimes deals no damage or status effects. -Fire Traps are 1-Hit KO's. -Inventory and Character Stats screen must now be closed separately, with two individual presses of the ESC key. Moving to new zone no longer auto-closes the inventory. -Dungeons on the map that are not quest locations inexplicably close themselves upon exit. -Right-click to issuing 'Trade' or 'Open' commands used to cancel the previous command and begin the new order. Now, those orders are often ignored, player must wait for character to stop before issuing command using right-click. -Doors facing north can't be opened and must be attacked. Doors facing east can;t be opened with right-click 'Open'. -NPC in first quest will disappear if the player reloads the game after entering the dungeon, making the quest incompletable w/loss in reputation. -Character will stop 2 tiles away from entering a location (inn or shop) for no apparent reason. Instead of a big new content release, the game content still ends ~ lvl 15. This is a cadre of potentially game-breaking bugs, performance issues, and interruptions to basic gameplay flow that I found in roughly 8 hours of individual playtime. What is a person to expect when when they don't playtest for a few hours their major patches that took a year to release? This is going to turn into a well-crafted game and the designers have a clear ambition and goal for the project?
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Posted on: December 16, 2024
Early Access review
-Y-
Verified ownerGames: 1887 Reviews: 12
The best looking roguelike
Amazing looking roguelike, very gritty and has a hunger/thirst system that doesn't suck.
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Posted on: December 16, 2024
Early Access review
Joesmough
Verified ownerGames: 82 Reviews: 2
One of my favorite games
legit love the game just can't wait for rags to riches to go live.
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Posted on: December 18, 2024
Early Access review
jumbleman09
Verified ownerGames: 3 Reviews: 1
Fun Hardcore Game!
SH*TS hard! m having a lot of fun learing it tho. you can tell the devs love their project.
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