Posted on: January 23, 2024

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Verified ownerGames: 40 Reviews: 5
Flawed but worthwhile 4X variation.
A fundamental 4X game task is deciding what a particular planet should focus on. In MOO1, you can switch a planet's focus any time: no penalty for failure to plan long-term. In MOO2, a planet's focus is determined by which of the 90+ buildings/improvements you have invested in there: sequences tiresome to repeat, and so many variables it's unclear what gave most benefit. SiS hews a middle road: each planet has a small number of slots; you fill each slot with factory or mine or farm or laboratory or market, 5 choices instead of 90+. An interesting compromise. So you've changed mind about what to build or research; what happens to work done already? In MOO2, it's applied to your new choice; in some other games, it's lost; in SiS, it won't count toward your new choice, but will count toward old choice if & when you come back to it. The races are well differentiated, each with unique capabilities well beyond the traditional “N% bonus in this or that category”: one race can enslave populations; another race can hire mercenaries; yet another can deploy colonists/ships from its home planet in 1 turn. Built-in undo/redo, by entire turn or a single action, is nice. Flaws: * The only keyboard shortcut is spacebar, to end a game turn. Buy instead of building fully? Click. End a battle turn? Click. Go to tech-tree screen? Click... * No way to know which planets have lowest morale: your first warning is also last, as a planet revolts. * Some species are best suited for arid worlds, some for oceans. You've just acquired an ocean planet, and want to send some Thresher colonists there; now, which of your 100+ planets is the one with Threshers available?? Short of clicking through each, or having an eidetic memory, no way to tell. * Even with simplified graphics, combat is slow: ships crawl and missiles trundle. * AI races can do much that you cannot: grant a technology to another race, demand a particular planet as price of peace, etc. * Diplomacy is dire.
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“A worthy tribute to the classic Master of Orion games of times past.”











