Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire...
Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building.
“A worthy tribute to the classic Master of Orion games of times past.” 84 – CyberPower PC
“An indie game truly for the 4Xer to revel in.” 90 – Gamewatcher
Epic Scope: Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.
Varied Factions: 7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you.
Stylized Setting: A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you.
Focused High-Level Strategy: Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large.
Deep Turn-Based Tactical Combat: Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.
Establish a colony on a planet with a derelict colony
common
·
53.74%
We Come in Peace
Destroy a colony with orbital bombardment
common
·
39.56%
Paradise Found
Discover Gaia
common
·
42.96%
System requirements
Minimum system requirements:
Recommended system requirements:
Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
Recommended system requirements:
Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
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DRM FREE. No activation or online connection required to play.
It is a good 4x game.
Pro:
-tactical space battles
-good tech tree
-worth use many fleet, not just one superstrong
-own setup ships
Cons:
-the UI is not intuitive, I played many battles, but still missclick
-in larger maps the micromanagement is too much
-not enough details in ship components
no linux support.
last game update/fix/patch: 2022
Stars in Shadow is good enough to enjoy some playthroughs and short enough to finish one of these in free one day.
The machanics are pretty straight forward if you know 4x mechanics. Sadly, the game manual does not offer any help while learning, and there's a huge deficit on available guides in the web.
So you will have to figure out a quit large potion of the not too complex machanics on your own.
The interface does not offer enough help. Important tooltips are simply missing and you are constantly faced to wild-guess a mechanic, but ignoring mechanics and boldly researching the next tech works good enough.
The worst parts for me were caused by the bad UI design. It is so huge in design, that I can read it 2m away from the monitor, but at the cost of information depth and visibility. Sometimes, one information overlaps the other, and micromanaging your planets and their population is tedious and frustrating, when the UI makes it even more worse that then lack of proper hints like "max pop reached" or "highlight selected planet in a list of 15".
This is a pretty good game. If you like MoO2, then this is an obvious pickup. There are a few major standouts in differences, though:
Base management is simpler. That may or may not be something you like, but for my 4X games, I love that.
No racial customization. That's not an issue for me, personally, since this isn't a multiplayer game. A few of the races change gameplay a bit, which is refreshing, and each does something different.
In all, I would solidly recommend this game if only it didn't crash for me so often. Makes it frustrating enough for me that I will just play MoO2 to get my fix. If the game doesn't crash for you, this is a great pickup on sale.
See the reviews by BoojieBoy and others for an overview of the game-play. In short, vaguely a MOO2 style game, but with more depth, more asymmetrical and varied races, more variation in tactics, but no race customization.
The only thing I want to add to the other reviews is that this is one of those few games that I keep coming back to. I wore it out when I got it years ago, but every half year or so I'm compelled to play again.
"Still playing years later" might be the highest endorsement that can be given.
Soon after having started the game you realize that you play an inferior race. While others are allowed to demand no matter what you are restricted to only very few options. Some of their demands you can comply with, and you better do unless you want to seriously damage your diplomatic standing. In many cases, however, you can't: If two factions are in conflict and each one demands you to take position and act against the opposite side. If you decide to help neither one, you lose sympthy from both sides. Otherwise you lose sympathy from just one side, but that quite a bit. Result: In the long run you will inevitably make enemies. It is only a question of time until you are pushed into a war, like it or not. No chance to improve relations by making gifts. Only the other races are allowed to do so. So once you will end up with war, you can propose an peace treaty only after 15 turns, whereas the opponent is allowed to do so any time he wants. Are these unbalances supposed to be fun? Not for me!
There is no way to create custom races. I played Phidi through on normal level. I won any vote I wanted to as well as some battles. Then I gave up due to boredom. Just routine throughout the game, mainly interruped by these troublesome diplomatic events. Or from the occasional chance to battle some Harpys. There is no score at the end of the game anyway, not to mention a hall of fame. So what would I endlessly continue to fight for?
The manual is lacking. E.g. until now I haven't found the slightest clue for why some barren planets can be terraformed and others cannot. Nothing to be found in the manual.
Pity. The game has quite some potential: the aboriginal inhabitants on some planets, good music, nice graphics …
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