Posted on: December 8, 2021

Magnitus
Verified ownerGames: Reviews: 94
I love it
Major fan of the original pre-2000 Master of Orion 1 & 2 from Microprose here (won both games at impossible difficulty regularly). I won't pretend to give a balanced new-comer review of this game because I can't, this game is obviously heavily influenced by those aging titles and I love them to death. Things are slightly easier to manage, the flow of the game is a little faster, ship design has been simplified slightly and democracy and interracial colony management is a little richer. The races are different and I'd say slightly more distinct (they all have special ships and specialized tech bonuses, more varied planet preferences and of course the classical bonuses to food, production & science and a couple of special game mechanics bending traits). But overall, the spirit is the same. With few adjustments, tactics that worked in MOOs (Master of Orion 1&2) will work here (a new tech tree and new races to familiarize yourself with might be the biggest adjustment). You won't have to rewire your brain too much. And yes, the computer will cheat just as badly at harder and impossible difficulty. Forget overtaking the top dog in the early game, it won't happen no matter how well you play. You'll have to hold on for dear life until you can exploit caveats in the AI in the late game once you are on more even ground. I'll mention also that there is no racial customization so you'll lose that edge at the impossible difficulty (no more creative subterranean unification master race to even the odds a little against the massive early game advantage the computer has). Overall, if you expect this game to be an obvious improvement on the original MOOs (is that even possible?), you might be disappointed. But if like me, you loved those games, but also played them to death, you might welcome that refreshing slightly different spin on those old familiar friends.
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