Posted on: February 28, 2019

X-Codes
Verified ownerGames: 196 Reviews: 9
It wants to be MoO 2, but...
Let me start by saying that Stars in Shadow is a solid, modern take on Master of Orion 2, and that a large part of the score reductions are for UI and performance issues. Starting off, MoO 2 is *much* deeper than this game. There's a wider variety of weapons, greater customization in ships, a battery of different colony improvements, custom races, and an espionage system that's simply absent from this game. All that said, this game does do *some* things to play up their takes, but in my opinion not enough. For example, this game takes the very open-ended ship design system of MoO 2 and replaces it with pre-designed ship chassis with hardpoints. This could be a plus, since the pre-designed ship chassis restricts strapping 1,000 of the best guns you've got to a ship and just throwing it out there, but for the most part there's only one or two ship chassis designs for each size class of warship, so that's kind of what you do anyway. That's a real lost opportunity, and there are examples of this happening . As an aside, the ship design UI is also pretty atrocious. The big issues I have with this game are performance issues. Even though 90% of the game's assets are 2D sprites and the closest thing this game has to animations are sliding static sprites across the game screen, particle effects, and dashed lines that crawl across the galaxy map, the startup time for this game is obscene and loading or generating galaxy maps also takes far too long, seemingly in spite of how basic these maps appear in practice. The AI is also quite time-consuming for how simplistic it is, making you wait for quite a while with each 'end turn' come endgame.
Is this helpful to you?