Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS. New and returning players will enjoy Star Wars: Dark Forces Re...
Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS. New and returning players will enjoy Star Wars: Dark Forces Remaster’s upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.
The original 1995 Star Wars: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.
In the first Star Wars FPS video game, players assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.
Key Features:
All fourteen original levels, featuring Star Wars™ worlds and capital ships
Use your ability to jump, duck, and crawl to solve puzzles and defeat enemies
Your Personal Digital Assistant provides you with in game information such including map, inventory, and mission briefing
Engaging first-person ground combat featuring ten weapons and twenty types of enemies
Up to 4K 120FPS visuals
Advanced 3D rendering enables updated lighting and atmospheric effects
Modern gamepad support adds a new weapon wheel, and rumble
Controller Support - vibration and gyro controls
A variety of power-ups are made available to the player, including health, shields, weapons and ammunition
For combat, the player may use fists, explosive landmines and thermal detonators, as well as blasters and other ranged weapons
Includes immersive environmental puzzles and mazes
In short: They did it.
The gameplay is solid, mouse+keyboard controls work (even if I had to tweak the hotkeys for some equipment which didn't fit all too well on a german keyboard). I play the original with keyboard only and do the same with The Force Engine. In this game I finally switched to mouse controls.
It runs as smooth as you'd expect it, auto target works just like in the original (where looking up and down could decide if you could hit someone behind a balcony or not).
You'd do good to replace the soundfont, that's designed to sound like a Roland soundcard with some higher quality General MIDI standard soundfont. It's still not the same as it was in the original, but the result is better. I use HQ Orchestral V3.
I noticed a review (from a non verified owner) saying you can get the same quality for free
That is not true and I urge people to check out the DF tech analsy of the game,, They've redone ALL the assets and they look much cleaner on a 4k display, with improved up/down views and controller support
Well worth it, if not wait for a sale
Ok so if you want to play this on PC, you should check out the force engine first. What you don't get with the Force Engine is the redone cutscenes, upscaled and redrawn sprites. What you do get with the Force Engine is the ability to turn off the now pointless aim assist, and the untouched game which was already perfect the way it was. Not to mention buying a copy of the original on sale is dirt cheap compared to 30 bucks for the remaster. This game really is too expensive for what it offers on PC. However it is far and away the best console port given that the only other console port that this game ever received was the PS1 version which was not very good. I personally don't like the look of the new cutscenes and like I said, this game was perfect the way it was with no visual upgrades. Setting up the Force Engine is ridiculously easy and has so many options to make the game look exactly the way you want it to. It really is the best option for PC users. This game was really made to benefit console gamers and I'm glad it exists. However on PC I personally think 30 or even 20 bucks is a hard sell. I think Night Dive's efforts on Doom 64, Turok 1 and 2, and Forsaken were way better. Not to mention way more appropriately priced!
Call me old-fashioned but I don't think that not being able to save during a mission is good game design.
$30 for a game from 1995 that only received a HD texture face lift is not justified. Especially since modders already did all the heavy lifting.
Visually and from the gameplay perspective, this is great. You can clearly see the effort that went into this remaster.
But there are two main problems, the music and the price. The music should have been remastered too, even the old PS1 version of Dark Forces had orchestral music. MIDI music should of course be included as an option, too.
And regarding the price, 20€ would be perfect. But I guess the problem here is Disney not Nightdive.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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