Buying this game will get you both the original version and the Enhanced Edition.
Great Emission, the biggest anomalous energy blowout from the times of Second Incident at The Chernobyl Nuclear Power Plant, has shaken the world again and reshaped the Zone. To investigate its cause and and prevent...
Buying this game will get you both the original version and the Enhanced Edition.
Great Emission, the biggest anomalous energy blowout from the times of Second Incident at The Chernobyl Nuclear Power Plant, has shaken the world again and reshaped the Zone. To investigate its cause and and prevent future cataclysms is your only chance to survive in S.T.A.L.K.E.R.: Clear Sky.
WAR OF FACTIONS
With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. Feuds and friendships are left behind – now, everyone watches out only for themselves. The Faction War has begun. To survive, join one of the parties and knock out opponents over the Cordon... Or benefit from working for all the factions at once, like a true mercenary.
NEW PATHS
The safe and trusted pathways are no more. Known places disappear in impenetrable fields of anomalies, stalkers and entire expeditions vanish or remain trapped within. Mysterious territories that have been lost since the appearance of the Zone are opening up, calling for explorers. Your mission is to become a pioneer and explore all the new areas that have become accessible in "Clear Sky"!
MYSTERIES OF THE PAST
As a mercenary named Scar, play a key role in Strelok’s fate and discover new details to the original game story, revealing its major secrets. Visit the familiar places as they were before the original game starts and witness the events that shaped the Zone to the years ahead.
Game features:
A prequel to S.T.A.L.K.E.R.: Shadow of Chornobyl, that reveals the backstory of the Zone, familiar characters and locations.
New types of equipment and weapons: HPSS-1m, hunting rifle, RP-74.
New locations: Swamps, Red Forest, Limansk and Abandoned Hospital, full of new stories and tasks.
An advanced upgrade system for weapons and armor with technicians, allowing you to improve and customize your favorite pieces.
Player's actions can affect the balance of power in the Zone and the influence of factions.
A dozen of new anomalies and artifacts, and a new artifact hunting system utilizing detectors.
Improved graphics, interface and AI, making the journey through the sinister radioactive lands even more convenient.
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This game offers horror, jump scares (unscripted), fps and alot of story and places that I experienced breathtaking and really caught the desolate and gloomy feeling.
I like the stalker series because it offers something different than the regular type of mainstream games out there.
However to get the best out of clear sky you need to update it with the clear sky reclamation project, that improves the game in terms of game technical aspects and makes it simply work better. It is crucial
The reclamation project can be found here: https://github.com/Decane/SRP
If you want to experience something different, you should give the stalker series a shot.
I bought COP before this and was very happy with the purchase. Actually the game play and story line in this is better though more buggy. I never once had COP crash but have had several in this game and some that require modifying the ITX files after extraction to fix. Other than that the game is just a BLAST to play. You will NOT be disappointed with this purchase.
So let me just start out by saying this, this is my first time jumping into the STALKER series. I wanted to play the games in order so Clear Sky would have been the first game I was going to play anyway even though people told me it was the worse in the series. But I'm kind of a nerd when it comes to the order of a series and I never liked starting in the middle and going to the beginning of something. Gunplay is broken and only mods can fix it, the story is actually ok but I feel like that's the cherry on a shit cake. There is no open world from what I saw and that's why most people have thousand of hours on the first game and only 20 to 30 in this game. They let you join factions in this game which is really awesome but it's a lot more cooler if you just stayed as the lone merc who worked for whoever was paying you.
The only thing this game adds to me is the story aspects that you don't know while playing the first game, and honestly that isn't enough to save this game. It is sadly a mess of a game but I would still recommend you give it a try when it's on sale or something like that.
I've only recently started playing the 3D RPG, sticking to the isometric worlds of Fallout and the likes for the past 20 years. Having completed both FalloutNewVegas and FallOut3 I wanted to try out the Eastern take on the post-apocalyptia in S.T.A.L.K.E.R.
Unfortunately the results were less than satisfying - while the story is passably interesting, so long as you find and talk to the necessary persons, and the environment coupled with the creature design are brilliant, the search for the artifacts is considerably less so - with the bad design choice of infinitely spawning human opponents, it's only a matter of time until a full load of the weapons takes off the bodies of your enemies is going to steadily increase the thickness of your wallet, obliviating the need for collecting any of the alien artifacts, which, always being situated always set you back on antiradiation drugs, food and medical supplies in amounts, negating any profit.
The motto of this game could have been - Don't bother with the "aliens" - stick to sticking the "pigs" and you'll make it big.
However it's not that problem which made me stop playing it before finishing the game - it's the abysmally awful faction mechanic - unfortunately, for progressing, the game sometimes requires you to help a faction and maintain their favour level towards you for receiving some information on the "story at large', but if for any reason you "fail" the goal, it always results in a decrease of the favour rating, thus the death of extremely fragile "allied/friendly" faction members, to anomalies, monsters or indeed the enemy faction gunfire, is always your "The Player's" fault.
That results in a horrible gameplay of running about the map - and between the "segments" of it, putting out the constantly RNG-generated attack events.
To add the insult to injury - when you are given such a goal, the AI forgets to send any reinforcement to actually count as "holding" the position, so you'll be stuck for IRL hours!
Ok, its a game from 2008. But some bugs are too much ridiculous. Above all, the stupid glitch in the final mission: after all the pain you get through that mission, at the end, you can't put the word "End" on it. And it's very disappointment. Also, during all the game, it's really annoying the fact that the enemies had this super precision when they shoot you; even in the distance or, even worse, with the granades. While you can't literally hit them even with a fucking sniper. And all the guns I found (except the "Vintar BC"), have big problems with hit the target. Really hope the next games of this franchise will be better.
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