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A Victorian steampunk RPG with tarot cards instead of dice. Investigate the disappearance of society’s most vulnerable to...
A Victorian steampunk RPG with tarot cards instead of dice. Investigate the disappearance of society’s most vulnerable to uncover a mysterious cult. Play as three characters, each with their own skills and motivations. Customize your characters with narrative choices to unlock new tarot cards.
Explore an open world in this Victorian steampunk cRPG. Choose from three playable characters with branching stories that intertwine. Investigate, interact, and take action to leave your mark on the world and its inhabitants. No random stat points here, use your skills to level them up, and trust your fate to our tarot card chance system.
So, how will you solve your problems? Combat, persuasion, magic, explosives? The choice is yours and all your cards are on the table; but be careful, the docklands aren’t for the faint of heart.
Tarot Card Chance System – Leave your dice at home as you interact with a variety of characters. NPC’s react to your gender, race, appearance, and choice of dialogue, so you’d better look and act the part if you want the “right” results. But not everything is certain, luck plays a role and it’s all in the cards with our tarot card chance system.
Skill and Etiquette System - The skills you use will improve your ability, while ignoring others will cause them to stagnate. Master the skills you choose and learn more about the world and its inhabitants to unlock special dialogue and skill-check options.
So go, see, do! And don’t be afraid to try the unconventional. Drown yourself in gin? Sure, provided you’ve got the constitution for it. Smoke that opium? Certainly, but be careful not to doze off— it might not be safe here. Put it all on black? You only live once, as they say. Even in failure you learn something…
A Rich Open World to Explore - A steampunk fantasy-inspired Victorian London awaits; filled with interesting characters and locations. Explore the back alleys, opium dens, brothels, and more at your peril, or relax and enjoy their simple pleasures. Investigate, interact, and take action to forge your own path.
Three Characters, Three Different Stories – Play as one of three characters with stories that intertwine through the city’s docklands and unfold based on your choices.
Atticus Daley, an orphaned minotaur magician crawling out of the bottom of a bottle to find a sense of belonging, and his next fix.
Clara Reed, a corsair with a checkered past, and a cunning woman with a rebellious streak. Follow her on a search for vengeance, and the courtesan killer.
Otto, the trusty automaton and companion of engineer Theodore Redgrave. More than just the sum of his parts, Otto wants more to life than servitude and utility.
Each character has their own mix of skills, equipment, and expertise, and they might just have to work together to succeed. Will you trust your companions, and should they trust you? Not everyone is a hero after all.
Features:
A large open world to explore, 20 different locations spread over the city’s east docklands
Three playable characters
Three intertwined stories to experience
Branching narrative and dialogue system
Character customization
Tarot card chance system
Single-player
Mature Content Description:
This game contains depictions of substance abuse and gambling, sexual references, violence, and mature language and subject matter.
This is my first game review ever on GOG.
WHY: I bought this game because I liked the idea/concept of it in general. Tarot card skill checks? Sounds neat and novel. Steampunk Britain? Reminds me of Frostpunk (which I mildly enjoyed in the 8 hours I've played it, but am bored of now). Character driven story and development? Ok, I'll give it a try.
The Good: Art direction is nice. 2/3 playable PCS are interesting. Drunk Minotaur magician? Cool. Dwarf mechanic with a steam automaton companion? Cool. First chapter of game with Atticus was definitely interesting and I was intrigued for more. That's about it for the good.
The Bad: Game got boring during chapter 2 and beyond with Clara. Moving around the bland map is slow and made me tired and impatient. Camera is on a rail. Boring sidequests like "Feed the dog/cat" with no reward. Finishing some other sidequests seems impossible because I exhausted all dialogues with all available NPCS and no idea what to do. Quest progression is confusing in general.
Music is really boring. As a musician myself, a 6 year old with a couple hours of basic lessons could have come up with the score. Repetitive and bland.
In game graphics are not anything to be wowed about.
The Tarot card system is just a illusory dice system. Critical failure if you get The Fool, and Critical Success if you get The World. Thought there would be more to it than that.
Summary: I really wanted to like this game, but it's just not my thing. Slow, bland story & gameplay, confusing quest progression, bad music and a bit buggy. Overall, unless this is under 5 bucks, or if you really like games like this, I'd save your money.
>brought to you by the Canada Media Fund
Clearly.
Absolutely mid at best. Ignoring the fact that it was laggy and one particular alleyway turned the game into a slideshow (apparently a 1080Ti isn't enough to run a glorified visual novel) the story was bland, clumsy, forced and felt like a slog to get through. The big mystery that they're brewing through all the chapters (admittedly it sounds good on paper) is scant on the details, seems to insinuate there's classic [insert]punk big corpo shennanigans and secret plots behind the mysterious Jack the Ripper (ahem) ripoff mystery, but the details never follow through and then the writer's self insert character that we've not seen for most of the game just shows up and hands all the details to us. We never uncover the scale of the horrible plot, we never put a stop to the evil machinations ourselves, we just all show up in the same place and things are taken care of for us. And the kicker is the whole game was just a setup for future games. I had to suffer through this slog just to have the mystery suddenly explained to me all at once and told "now you're part of the [turns to camera] Soverign Syndicate [wink] and are ready to begin our [strikes pose] Greatest Adventure Yet!(tm) Roll credits!"
Was there at least good characterization? Well 99% of the side characters are two dimensional scenery pieces, there purely to gesture menacingly and play the part of "scary mob boss" or "brutish thug" with no signs of having their own motivations, hopes and fears. The characters themselves, well the game told me in excruciating detail all about their hopes, fears and motivations, yet I come away not empathizing or really caring whatsoever about any of them except the dwarf (the character we spent the least amount of time with and who the story made a half-hearted attempt to brand as a "bad person" for making a forced story choice I had no say in). The main characters told me rather than showed me how deep they were, but their words were as shallow as a puddle.
So what about the real reason I bought this game - Steampunk aesthetic goodness and inspiration. Is the art particularly good? No, not really. The environments are plain and boring. There were some pipes and boilers here and there, and there's one loading screen with a moderately okay view of Victorian architecture, but the world didn't feel like it was alive and bursting with mechanical marvels and gritty coal-speckled industrial might. It felt like a tired stage play put on by a bunch of aging 40 year old HR ladies, written by committee and stagedressed by one intern with nothing but a small Salvation Army thrift store in the elderly part of town to work with. So many loading screens and yet each stage is so painfully wide to walk across. At one point there was just some pipes on the side of a building terminating in mid air with a large cog welded on the end connected to nothing, the epitome of "just glue some gears on it and call it steampunk." As other reviewers have noted, the third person camera was also painful to manipulate. The camera frequently got stuck in the rafters or at an odd angle that prevented me from just clicking to leave a room, and once the camera hit an invisible wall, got spun around and fell below the entire game world. Being able to only move by clicking was also excruciating, especially with how large yet barren each stage was.
In short, this is a "game" with a lot of potential on paper, but in execution is bland, painful, boring, and disappointing. I wish it wasn't so, I saw all the bad reviews and still gave it a chance, and was completely let down.
I really like the idea of using multiple characters. I don't really understand how the cards and abilities work. But I really like the story and the characters.
The concept of the game is basically the same as Disco Elysium, with no mechanical combat and skills being voices in your head. The problem is that this invites a very unfavorable comparison. There are only four skills and they are very simplistic. There is nowhere near the depth of Disco Elysium. It's basically a point and click adventure with some RPG elements trying to create an appearance of depth and replay value.
That said, once you know what to expect, it's still a very fun game on its own.
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