Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Game is not perfect. Some parts are weird/annoying, like having high initiative can be worse than better.
But overall, this game gets it. It reconstructs HoMM3 feel very well, and does better in multiple areas. It has neat graphics, good design of characters. I'd argue that it's already more balanced than HoMM. For example, Rana's early game feels extremely weak, but their end game dragons are the best.
And all of this is early access - the game already feels complete minus few non-critical bugs.
Just one more turn...
I'm still playing Heroes 3 from time to time. Just love the game.
Got really excited when this came out and... it feels boring.
Simply don't like how town management work and I couldn't build up as big as armies as I could in Heroes 3.
Tried to play it again on Apple Silicon - there it doesn't start. :-(
Tried to play some multiplayer random maps. There were only wood and stone buildings, the CPU could buiold much quicker, much stronger and more units, auto-combat with danger "medium" and above were lost every time, on "easy" I mostly lost my entire army and so on. The game itself is ok but multiplayer is very bad and no fun at all.
Well, I guess you all that came here for this game have played HoMM3.
And this one is an hommage to it. At the beginning, I was super impressed with all of it, it felt like a modern version of HoMM.
Then I played more, and got sad about how big of a wasted opportunity this game is.
The city builind is severely lacking and uninteresting, the units are bland and not very varied (both in design and mechanics) and worst of all... there's a cap on how many units you can have in each slot. One of my favourite tactics in HoMM3 was playing as a necromancer and amassing MASSIVE armies of skeletons. It was OP? Hell yes. It was FUN AS FUCK? Also yes.
Is this game fun? No.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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