True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the M...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Free Content Update with the release of Lost Valley
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
In my opinion this is the best new RPG to come out in years. It plays like 5e, has a great history, great gameplay and is a great inspiration for tabletop GM's
I'll admit, I did not read the reviews closely enough. I find it (mildly!) irritating when I cannot play the release in its entirety as it was designed all because I have to purchase the privilege to play certain characters. I find this business model distracting and disrespectful of game-players.
The game is slow, the movement on the screen is a bit awkward. I created my own characters and raised them to level 5 only to find out I couldn't even use them to start the game--there goes a couple of hours.
Not to contradict other reveiwers, but this simply was not, is not a game for me. I have requested a refund from GOG with the encouragment that Studios provide more disclosure to their games. Again, the fault is mine for not reading more reviews. Perhaps I would have saved myself some time and frustration(s).
Pretty good game with you come with the right expectations. It is not a high budget cool graphics masterpiece narrative kind of game and it probably doesn't even try to pursue that. Instead, it provides a very close adaptation of tabletop D&D 5e core rules and a somewhat stereotypical but fun adventure resembling ad-hoc pieces your Game Master may have introduces. Main thing that dissapointed me was that the class and feat selection did not fully match PHB and overall lack of content compare to some other games in the similar price category. But definitely can recommend if you are looking for some tabletop adaptation vibes.
I bought this game on another platform and invested around 20 hours in creating a party and playing the first few quests. I am an experienced D&D player of CRPG's as well as tabletop.
At the end of the 20 hours I tried to play the game I just gave up because I stumbled upon the umpteenth problem that would have led to me again recreating one character and restarting the campaign for the thrid time.
What is good and what is bad about Solasta:
Good:
- D&D Setting
- Turn based combat
- Lot's of dice, if you like that
- No fuss story
- Clear UI
Bad:
- Bad tutorial not only for people new to D&D especially paired with the next point
- No manual
- Spells that do not work in the way you would expect and therfore are useless
- Inconstistent and therefore somewhat unbelievable world
- Very bad charater creator (it is possible to create badly mamed chars)
- No respec feature
- No way to replace a character in the party
- Bad game camera forcing you to a lot of clicking just to move from a to b
- Lots of questions that come up and that do not get answered in game nor are easy tpo find on the WWW
My experience led to me thinking this game would have done better staying in EA for some more time.
If an immersive story that draws you in is required, keep looking.
I am the type of person that starts looking for the skip button after two minutes of dialog. This has turn based combat and character building, that checks my boxes.
I also care about the game more than the graphics. Battle Brothers and Darkest Dungeon are my most played titles. I hit Ironman, ticked up the difficulty and fell in love with this one.
Hopefully that tells you enough about the game to make an informed decision. I also did not play beta so know nothing of bugs I see in reviews.
This game is waiting for a review. Take the first shot!
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