True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Mag...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Free Content Update with the release of Lost Valley
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
Well, they tried. But the game is thoroughly mediocre and plays worse than NWN 2(a 17 year old game!). If you are itching for a dungeon crawling simulator with a completely forgettable story, outdated graphics and, basically, unfinished game(pay for classes, very few impactful Archetypes etc), this is your game. Also, some weird setting, why couldn't they use some SRD locales from D%D? I do not care about this "Solasta" setting one bit.
It is basically a modern Icewind Dale or Greyhawk.
I enjoyed playing this game, we really feel the D&D system. It's really well implemented (reactions system that was not even in Baldur's Gate 3, not so long ago!), so the fights really have this board RPG feeling.
The stories are nice, though the DLC stories are not insane (Lost valley).
I enjoyed the main game, and there are nice and funny dialogues when there are scripted NPC encounters, and there are nice one-line banters reactions, that change from the usual manual triggered dialogues.
That being said, after playing extensively the game, I was a bit disappointed by Lost Valley and lost interest for the game.
This game is clearly in the early stages (some mismatched subtitles and barebones menus) but it's already got its heart firmly in the right place.
This game has banked hard on how pretty and dynamic the combat is, but the true thing to distinguish this game from others I think is the dedication to ROLE PLAYING.
You don't just learn how to hit things, you learn how to read, how to move around, how to adapt spells and abilities to different situations. You can make lore checks to investigate objects to see if your character recognizes them. NPCs will make different remarks if you belong to certain professions or have a background they recognize. You don't just level up and make your spells/weapons more powerful, you learn skills you can use and will recognize if you've played recent D&D rules games!
I was incredibly pleased you need to center some spells like Light just like in the pen and paper RPG. It's more fun and satisfying somehow to carrying around an enchanted object than just change the Gamma balance on the screen.
It just feels more satisfying as your characters branch into positions in the team, like you're living out a story instead of just trying to min-max a fighting team.
Is the story great? No. The voice actors are giving their all in their performances but the game is rather generic in a classic fantasy sense: no real surprises. But with the focus on making the systems feel tight, the graphics immersive, and the characters distinct this is a game I'm going to play a lot of and enjoy as it improves!
And the potential is high. This game is very obviously an rpg down to its very roots. If you're into that sort of thing, you'll be happy. If not well, you still might be happy, if you give it a chance.
There are a few quibbles that betray its early access state, but all of those can, and I suspect will be improved. The world feels a bit flat (no pun intended) as of now. Needs more unique architecture, paintings, carvings, just things in general to make it feel like its own unique world with a history. The UI has a plain and economic aesthetic, which is fine, but it can be improved as well. Items need to be grouped better, it is time consuming looking at different vials of potions in which 2 may be "ingredients" and the others healing potions etc.
Combat is the strong point as of now. Spells look nice, the camera randomly dramatically zooms in for some attacks, you can tell this is where the developers have spent the majority of their time. The three dimensional aspect of combat adds a lot of tactical depth. Watching those reptilian soraks climb and cling to walls, knowing my characters can do no such thing was a pleasant surprise, and had me re-thinking how I was going tackle the situation.
Maybe the weakest point as of now is, things need to be explained more, and better. Most of us have played plenty of crpgs, but that doesnt mean we've all played this specific version of D&D. My cleric couldnt cast spells because he lacked a free hand, yet the game started him with a mace and shield. No explanation given. I found an option to turn that off, so I did. I wouldve rather had this wrinkle explained and then worked around it, not just disable it. Much more spell explanation is needed in the future.
Also for a game this expensive, with an apparent price increase at full-launch, this needs to be a 40-50 hour game at least. But the bones and roots for a great rpg are here. For classic rpg gamers, this could be one you wont want to miss out on.
So, I finished the game before the primal calling DLC was released , and I said : " Hey ! That 's how they should do it ! " . This game is THE ONLY Baldur 's Gate II - like game I 've played since 2001 . No B******t practices such as implementing many things not helping the genre (in my opinion) in order to make more people buy the game . Simple ,pure fun .
The story is not something mind - blowing , it 's just a good one . The game has partial licence for the Dungeons & Dragons 5th Edition Role playing system , so that 's why you don 't get all the classes and subclasses available to that system , and the level cup , at least before the primal calling DLC was 10 (I think it was increased to 12 after thew Primal Calling DLC , but I 'm not sure) .The only disadvantage is that after finishing a quest of the main story - line ,you go back to the town / city to deliver it , and you get some side quests of the " Go fetch that item from the area you just unlocked and come bask to me for some money and 3 level 3 spell scrolls " type , and you complete them as if suffering from OCD (I mean I completed them only because I feared I would have a hard time finishing the main quest - line , because I would need all the experience points and items they reard me with , I don 't mean to insult people who suffer from OCD) .
Anyway ,that 's EXACTLY how they should do it in oeder to create a Baldur's Gate II - like game ,and not like some companies notorious for their scumming practices go like .
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for Solasta: Crown of the Magister? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.