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Shortest Trip to Earth

in library

3.9/5

( 32 Reviews )

3.9

32 Reviews

English
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
25.995.97
Lowest price in the last 30 days before discount: 5.97
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Shortest Trip to Earth
Description
From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles. Onboard combat against hostile intruders is a messy business Explore a detaile...
Critics reviews
20 %
Recommend
User reviews

3.9/5

( 32 Reviews )

3.9

32 Reviews

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Product details
2019, Interactive Fate, ...
System requirements
Windows 7 / 8 / 10, Intel Core i3 or equivalent, 4 GB RAM, Intel HD4400 or dedicated DX11 GPU (1280x...
DLCs
Shortest Trip to Earth - Supporters Pack, Shortest Trip to Earth - The Old Enemies
Time to beat
34 hMain
44 h Main + Sides
-- Completionist
39 h All Styles
Description
From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles.

Onboard combat against hostile intruders is a messy business

Explore a detailed and deadly universe

Embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters.

Each ship comes with its own strengths and weaknesses

Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations.

A selection of crew types

Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run.

Key Features

  • Master the art of survival in unexplored space!
  • Traverse a procedurally generated universe full of intrigue
  • Ship customisation & crew management
  • Epic real-time tactical space battles
  • Onboard combat, featuring hostile intruders, drones and battle-hardened pets
  • Hundreds of random events with unique outcomes
  • Uncover fascinating and exotic stories from across the universe

Shortest Trip To Earth © 2018 Interactive Fate. Developed by Interactive Fate. Licensed exclusively to and published by Iceberg Interactive B.V. Iceberg Interactive design and mark are registered trademarks of Iceberg Interactive B.V. Microsoft®, Windows® and DirectX® are registered trademarks of Microsoft Corporation. All other brands, product names, and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Made in Europe.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
34 hMain
44 h Main + Sides
-- Completionist
39 h All Styles
Game details
Works on:
Windows (XP, Vista, 7, 8, 10, 11)
Release date:
{{'2019-08-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
419 MB

Game features

Languages
English
audio
text
Critics reviews
68
Top Critic Average
20 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: August 16, 2019

Արսեն

Verified owner

Games: 274 Reviews: 32

Perfect game!

Absolutely addictive game. Played for over 20 hours in two days. *Music is really good. *Combat is a blast! *Not too difficult nor an easy game, just perfect! *No bugs, or at least I have't seen any, from start to finish. BIG thanks to the devs!


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Posted on: August 17, 2019

Too much love was put into this game.

This is not an FTL clone. Sadly, because FTL is an easy to learn game but hard to master. With FTL you simply fire your Flak Mark I at the enemy ship to lower the shields and use a fire beam to fry them. Or perhaps board their ship and kill everyone in sight. In STTE first you have to make sure that you have special ammunition. But if you do not have ammunition, you can always scrap some stuff to get that ammunition. But you might not have enough storage for that ammunition, so you have expand your storage by building storage container. And if you do not have specific scrap to buy that storage container, you can of course scrap other stuff. Do you see where I am getting with this? This is not a space combat simulation, this is some economics game with some combat flavors. To put it simply, bean counter simulator.


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Posted on: September 24, 2019

skyelectric

Verified owner

Games: 34 Reviews: 3

An FTL Knock-off

As someone who played FTL to death I REALLY wanted to love this game too, but it's like a cheap Chinese knock-off of the original. Crew are disposable blips, enemies repeat on each run, there is nothing new to learn after one run, and worst of all there is no reward for knowledge of past runs! That's right the game is a cynical take on the perma-death roguelike where you are at the mercy of dumb luck and nothing you learn will improve your odds. Yes, that is the ultimate failing here - and I have 40 runs done so far so I can say with some confidence that my win was due to luck and not mastery of systems. I am giving it two stars because the concept was good: bigger ships, more detail, and potentially a longer run than FTL, but this game in no way improves on it's obvious inspiration.


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Posted on: August 25, 2019

fridgeband

Verified owner

Games: Reviews: 74

I LOVE STTE but it has serious problems!

I only have 2k char so I will post solutions: 1. add story or "no headache" mode. current difficulty level goes tutorial, challenging, hardcore. to me this translates to "learn how to die", "die eventually", and "die even sooner". To me, challenging should mean that If I try hard enough and think smart enough and fight hard enough that I can and will eventually win, and the story will be insane, but I will succeed. There's none of that currently! Just failure, death, loss, and disappointment. This seriously gets in the way of fun for me. 2. make all fate points carry over and save up with no limit 3. make all fate point unlockables permanent unlocks that can be enabled or disabled 4. make fuel and resources go further and last longer. This is resource and fuel micromanagement HELL. 5. improve storage options, capacity, and availability for fuel and resources. I always have enough space but no resources to fill it, or too little space and have to actually throw resources and fuel away. No matter what I run out and get stranded, completely ruining some great runs. 6. WASD movement smoothing has a setting to change or disable it, but there seems to be mouse smoothing because my mouse moves obnoxiously weird in-game but there is no setting for it. I just want to disable it so my mouse can move like it normally does. 7. hard points/reinforcement shouldn't take up a module slot, slots are too precious to give up for a little extra ship HP. Simply allow them to be added to existing module slots or changed or removed later and still allow modules to be placed on top. 8. module slots should be 10x smaller and 10x as numerous. Too few, forces me to always feel trapped and limited in the worst way possible. 9. GUI windows pop up for almost every action taken by the player. Every time I want to do something, a window obnoxiously pops up in my face and blocks my view, ever after moving it around. Please re-do the whole GUI into all encompassing info with no pop-ups. Thank you.


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Posted on: January 5, 2022

MrBreach

Verified owner

Games: 30 Reviews: 1

Great Strategy Game

Very good strategy game with ingenious expansion system and interesting stories. I enjoyed playing for a long time until I was finally back home. I would have liked to cross more individuals and systems, because after I arrived home the motivation for a restart with a more difficult level was not high.


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