From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles.
Onboard combat against hostile intruders is a messy business
Explore a detaile...
From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles.
Onboard combat against hostile intruders is a messy business
Explore a detailed and deadly universe
Embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters.
Each ship comes with its own strengths and weaknesses
Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations.
A selection of crew types
Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run.
Key Features
Master the art of survival in unexplored space!
Traverse a procedurally generated universe full of intrigue
Ship customisation & crew management
Epic real-time tactical space battles
Onboard combat, featuring hostile intruders, drones and battle-hardened pets
Hundreds of random events with unique outcomes
Uncover fascinating and exotic stories from across the universe
Absolutely addictive game. Played for over 20 hours in two days.
*Music is really good.
*Combat is a blast!
*Not too difficult nor an easy game, just perfect!
*No bugs, or at least I have't seen any, from start to finish.
BIG thanks to the devs!
This is not an FTL clone. Sadly, because FTL is an easy to learn game but hard to master.
With FTL you simply fire your Flak Mark I at the enemy ship to lower the shields and use a fire beam to fry them. Or perhaps board their ship and kill everyone in sight.
In STTE first you have to make sure that you have special ammunition. But if you do not have ammunition, you can always scrap some stuff to get that ammunition. But you might not have enough storage for that ammunition, so you have expand your storage by building storage container. And if you do not have specific scrap to buy that storage container, you can of course scrap other stuff.
Do you see where I am getting with this? This is not a space combat simulation, this is some economics game with some combat flavors. To put it simply, bean counter simulator.
As someone who played FTL to death I REALLY wanted to love this game too, but it's like a cheap Chinese knock-off of the original.
Crew are disposable blips, enemies repeat on each run, there is nothing new to learn after one run, and worst of all there is no reward for knowledge of past runs! That's right the game is a cynical take on the perma-death roguelike where you are at the mercy of dumb luck and nothing you learn will improve your odds. Yes, that is the ultimate failing here - and I have 40 runs done so far so I can say with some confidence that my win was due to luck and not mastery of systems.
I am giving it two stars because the concept was good: bigger ships, more detail, and potentially a longer run than FTL, but this game in no way improves on it's obvious inspiration.
I only have 2k char so I will post solutions:
1. add story or "no headache" mode. current difficulty level goes tutorial, challenging, hardcore. to me this translates to "learn how to die", "die eventually", and "die even sooner".
To me, challenging should mean that If I try hard enough and think smart enough and fight hard enough that I can and will eventually win, and the story will be insane, but I will succeed. There's none of that currently! Just failure, death, loss, and disappointment. This seriously gets in the way of fun for me.
2. make all fate points carry over and save up with no limit
3. make all fate point unlockables permanent unlocks that can be enabled or disabled
4. make fuel and resources go further and last longer. This is resource and fuel micromanagement HELL.
5. improve storage options, capacity, and availability for fuel and resources. I always have enough space but no resources to fill it, or too little space and have to actually throw resources and fuel away. No matter what I run out and get stranded, completely ruining some great runs.
6. WASD movement smoothing has a setting to change or disable it, but there seems to be mouse smoothing because my mouse moves obnoxiously weird in-game but there is no setting for it. I just want to disable it so my mouse can move like it normally does.
7. hard points/reinforcement shouldn't take up a module slot, slots are too precious to give up for a little extra ship HP. Simply allow them to be added to existing module slots or changed or removed later and still allow modules to be placed on top.
8. module slots should be 10x smaller and 10x as numerous. Too few, forces me to always feel trapped and limited in the worst way possible.
9. GUI windows pop up for almost every action taken by the player. Every time I want to do something, a window obnoxiously pops up in my face and blocks my view, ever after moving it around. Please re-do the whole GUI into all encompassing info with no pop-ups.
Thank you.
Very good strategy game with ingenious expansion system and interesting stories. I enjoyed playing for a long time until I was finally back home. I would have liked to cross more individuals and systems, because after I arrived home the motivation for a restart with a more difficult level was not high.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for Shortest Trip to Earth? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.