Posted on: May 23, 2021
Games: 0 Reviews: 15
Micromanagement to the max.
It comes across as a well made game for the most part. I didn't like it because it wasn't what I was looking for, but I don't think that means it is "bad". The level of detailed management required is very high. I picked it up based on the comparisons to FTL but FTL is fairly casual and easy to pick up and put down again. This was definitely not in my experience. This game has a much higher learning curve than FTL and although you are free to explore more it also feels much more punishing than FTL. There is a much higher level of complexity in the ship systems and resource management and many more things you need to pay attention to. Ultimately for me it became tedious and overwhelming, and the payoff was not worth it. The tediousness was not from boredom or repetitiveness. There is a lot going on and many fresh challenges. For me the tediousness was in finding the number of things to juggle and manage unrewarding. If you like deep management with layers of things of balance and find that intrinsically rewarding this is probably a good one to pick up. If you want something casual and easily rewarding this is not that in my opinion. It requires a high level of investment to get anywhere and you'll still die a lot. To me aspects of the UI could have been done better as well. So I think it's well made for what it tries to be, it's just whether you get something out of that or not.
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