Shantae embarks on her first full HD adventure! When a mysterious crime wave sweeps Sequin Land, it’s up to Half-Genie Hero Shantae to save the day! Use Shantae’s devastating Hair-Whip Attack to send monsters flying, or Belly Dance to transform into a more powerful creature form! Topple the mastermi...
Shantae embarks on her first full HD adventure! When a mysterious crime wave sweeps Sequin Land, it’s up to Half-Genie Hero Shantae to save the day! Use Shantae’s devastating Hair-Whip Attack to send monsters flying, or Belly Dance to transform into a more powerful creature form! Topple the masterminds behind each criminal caper and prepare for the ultimate showdown against Shantae’s arch nemesis - the bodacious buccaneer Risky Boots!
Key Features
• Shantae’s trademark moves return! Dance to transform into all-new and classic creatures, or summon magical attacks! Over a dozen dances to discover in all!
• New Relic System allows players to unlock new powers and customize moves for Shantae and her many forms!
• Conquer arcade-style action stages that unfold into a full world to explore. Fast action and quest-style exploration rolled into one!
• When Shantae’s story ends, you’re just getting started! DLC Modes introduce new characters, levels, and bosses!
• Huge Bosses, humorous dialogue, and the wonderfully weird Shantae cast return, now in fully animated HD!
This all-inclusive version comes with all of the previously released DLC, Modes, and Costumes!
Save the day as belly dancing half-genie Shantae! Conquer Sequin Land as the evil Risky Boots in ‘Pirate Queen’s Quest’! Swap between Sky, Bolo, and Rottytops in ‘Friends to the End’! And finally, wall-jump as Ninja Shantae, soak up sun as Beach Shantae, serve justice as Officer Shantae!
Also includes Tinkerbat Transformation, Blue Shantae & Classic Risky costumes!
Fun game, but having to wait at LEAST 10 seconds (with cutscenes) before trying a segment again is a pain in the ass. That could've been totally avoided by making death animation shorter and having an actual save/checkpoint at the bossfight itself.
It's obvious way forward is a fan of the old donkey kong games, but unfortunately they've picked up all of rareware's bad habits and have made all the same mistakes they did when making a platformer. I found myself turning this game off because it was becoming more of an annoyance than anything. For one, I hate repitition, and I hate redoing stuff over and over again, unless the difficultly is fair.
When you reach a checkpoint in this game and die, you start with the same health you had when you reached the checkpoint. Meaning, if you made it there with only one health you'll have to restart from the checkpoint with one health, over and over again. I mean, you may as well not have any check points at all and just start me at the beginning of the stage with full health, so I can actually get good enough with practice to reach that check point with enough life to beat the level.
Also, there are alot of gimmickly levels, that use the old tricks games like donkey kong country 2 used, only its done with less finesse, Like the whole There somthing at the bottom of the screen that forces you to climb up a tower before it catches up and "one shots" you. Those a old stale tricks that should have been left in the 90's.
I find too that regular enemies take too many hits for a platformer, progression through levels isn't very smooth. I feel more like I am playing a mega man game, only I can't hit things with as potent projectiles and the projectiles I have are limited by a magic meter.
There's a hardcore difficultly, you could have fooled me because the main game feels like a donkey kong country game being played on hardcore difficultly. I couldn't imagine playing this on a hardcore difficultly seeing that every wayforward game, cough, river city girls, I've played is too difficult for even some seasoned gamers who have lives to live and lack paitenceI. I think most kids with the time to do that would lose their paitence with a game like this even quicker than I did.
Half-Genie hero is good, but not quite as good as the first 3 games. Even as rough as the very first Shantae game was at times, it still had more heart and soul and adventure than this one.
The levels are more linear, and more stage based, yet at the same time, this game seems to have the most excessive backtracking in the series. Every world has a few areas, and once you enter the next area in a world, you can't go back (Thief 4, anyone?). You need to go back to the world map and backtrack if you accidentally proceeded forward while looking for stuff, but thankfully there is a warp dance to quickly reach previously accessed segments of a level.
Dancing has been dumbed down, you used to have to enter a combination of dance moves to activate a transformation, which was cool, but at the same time it got a bit tedious and time consuming before long. Now you just press the dance button, wait for the appropriate submenu to come up and press that direction. There's now more transformations than ever before, although some of them are borderline useless (I've used the spider like, 3 times. And to add insult to injury, the spider's optional attack powerup is in one of the hardest rooms in the game, and naturally, I never used it.) And I think the blobfish one is literally useless, not sure.
Boss fights are fun as usual, they even threw in some Klonoa-esque 2.5D elements to some of the bosses, although you never attack forwards or backwards, just side to side and up and down as usual.
While this is generally the most visually impressive game in the series so far, it lacks some of the heart and soul (and less dumbed down levels) of the first 3 games. Still a fun game, though.
Not as good as Pirate’s Curse or Seven Sirens. It’s not awful, but far from great.
- There are a lot of transformations, but most are almost useless outside of the few places designed specifically for that transformation. One transformation-specific ability is used in only ONE place in the entire game as far as I can tell. You could cut half of the transformation or more and not lose anything.
- The story is disjointed. Feels like each level might as well come from a different game.
- Too much backtracking for my taste. You’ll have to revisit each level multiple times to get new quest and transformation items.
- If you ignore the backtracking the game has only 6 levels (1 and 6 are super short), each with 2-4 sub-stages, most of which aren’t very long, especially when abusing some transformation powers.
The game isn’t all bad: the controls are good, the graphics and music are good, some of the dialogue is funny, a few sequences and boss fights are cool, but most of the game is just sort of passable, which is disappointing.
Half-Genie Hero takes the series away from the metroidvania style of the previous games, and delivers a more linear platforming experience. Despite the changes, the game is still great and is full of the charm and fun that the series is known for. Graphics are amazing, I love the hand drawn/hand painted style, and the animations look great. It has some of the best soundtrack work in the series as well.
Also waifus, 10/10.
https://www.youtube.com/watch?v=wxSqbX0Tcr0
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