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Shadow Warrior 2

in library

4.1/5

( 449 Reviews )

4.1

449 Reviews

English & 7 more
Offer ends on: 11/05/2025 09:59 EET
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Shadow Warrior 2
Description
The Shadow Warrior 2: Bounty Hunt Part 2 content update delivers thirteen thrilling new missions, two spectacular new weapons, and three powerful new perks for Lo Wang and the gang. Strap on your katana and go for one last ride alone or in co-op through missions like Lost Girls, Missing Yakuza, and...
Genre:
Critics reviews
62 %
Recommend
IGN
8.6/10
PC Gamer
78/100
USgamer
4.5/5 stars
User reviews

4.1/5

( 449 Reviews )

4.1

449 Reviews

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Product details
2016, Flying Wild Hog, ...
System requirements
Windows 7 / 8 / 8.1 / 10 x64, Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equiv...
DLCs
Shadow Warrior 2 Deluxe Upgrade, Shadow Warrior 2 - Soundtrack
Time to beat
7.5 hMain
15.5 h Main + Sides
24.5 h Completionist
14.5 h All Styles
Buy series (4)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Description
The Shadow Warrior 2: Bounty Hunt Part 2 content update delivers thirteen thrilling new missions, two spectacular new weapons, and three powerful new perks for Lo Wang and the gang. Strap on your katana and go for one last ride alone or in co-op through missions like Lost Girls, Missing Yakuza, and Danger Zone with new weapons like the Tactical Bullet Spewing Machine (TBSM).



The Shadow Warrior 2: Bounty Hunt Part 1 content update piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.



Shadow Warrior 2’s The Way of the Wang Content Update opens up a new area within the game’s hub town, presenting seven special trials for Lo Wang to unlock and overcome. Players will be able to earn new crafting abilities, weapon gem slots, and base weapon stat upgrades upon completing each new trial with the new Fist of Gozu battle axe awaiting those warriors that complete all of the trials. The update also includes three new tiers for Insane difficulty and five new achievements to unlock in the campaign.

Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.

Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.

The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
  • Blades and Bullets – Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
  • Four Player Co-Op – Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
  • Procedural Environments – The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
  • Brutal Damage System – Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
  • Custom Upgrade System – Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
Popular achievements
Goodies
Contents
Standard Edition
Deluxe Edition
soundtrack (MP3)
artbook
System requirements
Minimum system requirements:

Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.

Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7.5 hMain
15.5 h Main + Sides
24.5 h Completionist
14.5 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2016-10-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
13.6 GB

Game features

Languages
English
audio
text
Deutsch
audio
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español
audio
text
français
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
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中文(简体)
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User reviews

Posted on: May 29, 2018

fade0ff

Verified owner

Games: 1224 Reviews: 83

Great but repetitive and a bit buggy

The remake of Shadow Warrior in 2013 was a pleasant surprise and more or less everything that made it good is still there. It's just total fun to chop your way through demons, using chi power and listening to Wang's cocky remarks. It looks great, the controls are perfectly done, the weapons are diverse and feel just right, level/world design is great with lots of destructibles and the story is somewhat interesting. The game design is now "hub based". So it's not really open world, but you can start (side) missions in any order and you can even go back to side missions to roam freely. While this is fine, the problem is that there are only a very few different locations which are heavily (!) reused. For all main, side and bounty hunt missions plus all the trials I needed 33h, but I feel the main story line would've been just a few hours and almost everything else was playing through the same few levels again. You could say that I wasn't forced to play all the repetitive bounty hunt missions, but even the side quests and some story quests reuse the same levels. Personally, I think they also overdid the whole powerup thing. There are literally hundreds of weapon powerups and dozens of weapons and chi powers and towards the end you can even craft/modify powerups, but there's just not enough game to justify all this and I wish they had invested the time and money in some additions levels. Then there are quite a few bugs like treasure chests automatically placed in rooms/buildings you can't access. I got stuck several times (needed to teleport out and start another mission), fell through the floor and the game once froze completely. Plus not all the cars are destructible. Last but not least, while the graphics look great, the faces and facial animations are not really state of the art. And well, there's no savegame handling whatsoever. Still, I loved playing it most of the time, it's just that seeing the same levels over and over again was a bit of a letdown.


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Posted on: October 12, 2018

KingForKings

Verified owner

Games: 259 Reviews: 49

Kinda Fun but Serious Sam is better.

This is a completly different game to serious sam - I know. The problem for me is that the battles are so long. In the - I guess last mission - the "large enemies" have a shield mode where you have to kill the guards that protect his life bar (like most large boss like enimies). It slows down the movement speed or the momentum of completing / getting to the end from 100% to 0. The later weapons are getting better. Katana, Chainsaw and Shotgun are the best imo but everything especially the handgun are feeling weak af. Maybe it is because the game or gun handling is more tuned for consoles?, but everything feels strange to me. I am not saying the game is bad but this feels like a Metroid-vania game stretched into 3D and that is not my type of game. I love Doom, (Fear), Return To Castle Wolfenstein and Serious Sam... I would compare the health of the enemies to Wolfenstein enemies / or half life 1 grunts with at least 3 times the hp points and 2 stages until they die. So the GAME is great but only objectivly and it ripps my i5 3550 with 3,9Ghz @4/4 Cores with GTX970. Mainly the CPU gets rekt and this game uses 2D backgrounds xD


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Posted on: November 7, 2018

izdwuut

Verified owner

Games: 72 Reviews: 1

Beware of Flying Wild Hogs!

What a ride! I didn't play their previous titles, but now I feel obliged to do so. Shadow Warrior 2 plays like Borderlands, except that weapons actually hit the target. And I was cherished for picking easy difficulty, it was so refreshing! Now who wants to get some WAAAANG? + voice in Wang's head + bunny lords + glorious weapons + destructible environment + funny as hell + post-procesing + reload gestures + melee weapons (that dismemberment!) + absurd quests + fortune cookies - no full-sized map - tapping 'w' thice to run is awkward - no grenades - minor bugs


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Posted on: November 28, 2019

felixader

Verified owner

Games: 65 Reviews: 6

It doesn't work.

Things that work: - Character Interactions. - Movement feels great. - Meele and most of the ranged weapons fel powerfull. Things that not work: - Diablo wana be in structure but the loot is utterly uninteresting, most of it being percentage uopgrades and the vaast majority being trash. - The levels are, similar to diablo put together randomly. And they are put together out of a relatively small number of assets. These assets repeat SO OFTEN they are becoming noise. - The Levels part2: due to them being made from assets the levels are devoid of individual character. This gets sometimes so bad that the player fequently looses oversight where they have been since everything looks the damn same. - Art Design is mostly okay, The shining beacon here is Card art and art pieces on the menues. When i see these i wished the game was about these creatures. In contrast to that are the High tech City levels. Assets scattered with no rhyme or reason. The Details are so noisy that they just get lost and some elements are so bright its hard to see the enemies in the area. its just a mess. - This game is extremely repetetive in all its elements. Even the best mechanics are no fun at nauseum. - The humor becomes obnoxious since it turns out that is the only the thing the games writers apparently are capable off. Lots of elements of the story also make no sense or are contradictory to the max. It becomes soon clear the story has just been written to fill the grind with even more noise. - Boring enemy and AI design. Most enemies can be killed simply by focusing them down. Some can't because they are funless bullettsponges not bc they are a mechanical challenge, So you stay away and plink away at their health bars from range. Both is boring. I don't think this is a bad game, but i also don't think its a good game. It's meh and for a bit i thought it would be a good podcast game, put on a podcast, hack enemies brainlessly. But its to meh even for that.


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Posted on: December 20, 2020

Very good action, but flawed endgame

Graphics, action, movement, gunplay and sounds are excellent. The way the endgame and the item drops (and sorting) not so much. And there are still a few stability bugs around (related to sound subsystem and the tile randomization procedure). Could have wiped Borderlands2 off the map if more thought went to its endgame design, because it was obvious SW2 was meant as its competitor when it came out.


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