Posted on: March 26, 2016

MicroSenpai
Verified ownerGames: 160 Reviews: 3
Prime Example of Modernizing a Classic
Shadow Warrior is a prime example of how to take an old game and polish it up to have enough of the old in it to appeal to the nostalgia while having tons of new things to play with in the remake. Visuals are fantastic, with Asian architecture providing a nice change of pace from the classic Western City / Jungle / Derelict Ship in an FPS, and though the demons look bland, killing them is as much a riot as you can imagine. The worst complaints I have regarding this game are: Wang will actually constantly loop in one liners (the devs seemed to have spent more time writing (awesome) fortune cookie fortunes in the collectibles than Wang's jokes). The gunplay doesn't feel quite natural, especially regarding ironsight. The soundtrack is generic orchestral, not eliciting a sense of badassery, nor taking any Asian stylings inspiration for that matter. And the biggest one: Sometimes, levels have no indicator of where you're supposed to go: I've spent an hour in one section o the level finding only secrets, but never the actual path to continue. Which is weird, because the levels are actually very linear. Other than that, everything else is fantastic, between a limited but versitile set of skills and magic, and the ability to simultaneously shoot your weapons as well as cast spells at the same time with a little dexterity. Wang, despite his voice actor being a tad grating, is a great anti-hero, the sword play is really fun, and the enemies and encounters are varied.
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