The free demo version of Shadow Gambit: The Cursed Crew is available on GOG.COM. You can download it here
Ahoy, cursed pirate!
This is Shadow Gambit: The Cursed Crew, an all-new stealth strategy game set during an alternate history of the Golden Age of Piracy. The Curse of Lost Souls h...
The free demo version of Shadow Gambit: The Cursed Crew is available on GOG.COM. You can download it here
Ahoy, cursed pirate!
This is Shadow Gambit: The Cursed Crew, an all-new stealth strategy game set during an alternate history of the Golden Age of Piracy. The Curse of Lost Souls haunts the mysterious island chain known as the Lost Caribbean, which is under the control of the terrible forces of the Inquisition. They despise all that is supernatural and use soul devouring fire to hunt cursed pirates like you!
Embark on a journey with cursed pirate Afia and seek the legendary Black Pearls to revive a cursed crew of your own. Each of your eight shipmates is a playable character with an individual personality and armed with unique supernatural powers. Launch friend or foe with Gaëlle's magical cannon, use Mr. Mercury's soul anchor to open a magic portal or dash across spacetime for split second stealth attacks with Afia's mythical sword.
Pull-off an epic heist and salvage a mysterious treasure of otherworldly power to defy the army of the Inquisition. Infiltrate their fortresses. Sneak behind enemy lines. Cleverly combine the magical skills of your crew to take out a variety of enemies with carefully considered tactics. Feel like a brilliant mastermind when your plan clicks perfectly into place!
Join The Red Marley, a ghost ship with a living soul. On deck, plan your next adventure or just hang out with your crew mates while they enjoy their un-life.
Get to know these legendary cursed pirates of the Lost Caribbean. With individual character missions find out about their backstories, learn who they are and what led them on their cursed journeys.
Go ashore a variety of exotic islands in the Lost Caribbean. From locales oozing with cursed soul magic to tropical beaches and lively pirate shanty towns: Every island is a unique hand-crafted sandbox where adventures await.
Freely select your crew members before embarking on each mission. Utilize their unique abilities to find new strategies against the forces of the Inquisition.
Plot your own path to enter and exit each island, be stealthy or more head-on in your play style and use the environment to your advantage.
It's your playground to experiment in!
The powerful time-manipulating magic of your ghost ship is yours to wield. Pause time to consider your strategic choices or queue up multiple character actions. Capture a memory of every passing moment, to instantly return to if things go south. Change your approach and tactics to discover own unique solutions to each moment in the game – in your own time!
Popular achievements
Somewhere Deep in the Lost Caribbean
Discover all islands.
common
·
30.24%
A New Journey
Set sail with the Marley for the first time.
common
·
62.01%
The Adventure Begins
Finish Act 1.
common
·
48.43%
This Belongs in a Museum
Collect all of Mordechai's Relics.
common
·
36.38%
The Gambit Has Begun
Finish Act 2.
common
·
33.23%
Swabbie
Get 10% overall completion.
common
·
39.37%
Powder Monkey
Get 20% overall completion.
common
·
30.31%
With Great Power…
Unlock your first skill upgrade.
common
·
38.77%
Goodies
Contents
Standard Edition
Complete Edition
Soundtrack (MP3)
Soundtrack (FLAC)
Yuki's Wish
Zagan's Ritual
Artbook and Strategy Guide
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
On GOG, where games come in late if at all, we're pretty accustomed to waiting. And while waiting, we are rewarded with deep discounts, less buggy products, and a copy of a game that we can actually own and play without having to ask permission first. I'm not knocking it; it's awesome.
But let me put this one to you. Mimimi consistently releases here on DAY ONE. They consistently make great games, with very few bugs at launch. I feel the respect that Mimimi sends our way, and I'm extremely happy to support them for (close to) full price.
When I booted up Shadow Gambit, it even asked me (very nicely, I might add) if it could phone home and run telemetry. I even said "Arr! Track me!" (which was what the "Yes" button was called), and made an exception in my firewall for the game.
I'd like to see more of this kind of game company: one that understands that they are a guest on our hardware, that doesn't pocket the private data when it thinks we aren't looking, or leave a trail of bugs on the carpet, and just tries its best to be worthy of our time and money.
Please support this game and this company, not just on sale, but now. There are so few companies out there that are worthy of this, and Mimimi is one of them.
(P.S. Oh, and the game is good too! If you've played Shadow Tactics or Desperados III, you'll know what you're in for.)
Core gameplay is as good as it was in Shadow Tactics and Desperados 3. That's what I expected and why I really like these games.
However, I really dislike what they've done with this hub approach. Their previous games were pretty straightforward. You just progressed linear with the story and that gave you a good sense of being on a journey towards a crescendo.
In this game, you have the "freedom of choice" and can choose your missions and your characters. Sounds great right? This however leads to the story feeling bland and the missions itself are constructed in a way that they can be done with whatever squad you choose and therefore don't feel as tight as in their previous games.
Moreover, it doesn't even matter if you've already done a different mission on a specific island, since the progress is reset each time! I appreciate they wanted to try something different with this one, but this ain't it. Either go full out and somehow create a truly open and persistent world, or go back to the more linear approach.
The hub itself and the little stories that are tangled within are just boring tbh and feel a lot like busy work where I find myself just skipping stuff. Tutorials? Skip. Side lore "quests"? Skip. And even talking to the ship is often times boring and results in a skip.
Overall, the game lacks pace and the "freedom of choice" leads to its own problems with story and mission design.
3.5 stars.
Shadow Tactics was a bit clunky and simple, but had good characters and decent story.
Desperados 3 was fantastic.
Shadow Gambit has even better mechanics, but feels generic. In the previous games, you felt like you were solving carefully crafted puzzles. In this game, it feels a bit more like a top down FPS.
The story is a confusing mess and the characters ... have no character. The writing is just poor and the voice acting is ... annoying. The story doesn't draw you in from the beginning like in their previous games. It has the feel of a generic heist movie.
Most missions can be 95% completed with a single character, whatever their skills may be.
Still a good game, just disappointing compared to Desperados3.
Taking a break from a large name brand RPG waiting for a few patches when I stumbled on this gem.
Going in with no pre-conceptions or nostalgia from other games by the same developer (Never played Desparados, or Shadow Tactics). Its a great RTS + Stealth Strategy game! I was blown away with how polished it was at release.
Pros
- Queued actions for crew
- Strategy in combining different crew. The synergies are great fun and when you 'solve' a combat scenario it feels so rewarding!
- The writing is better than average
- Non-linear mission choice from ship hub
- In-game achievements (badges) for crew
- Quick Save
- You can pet the monkey
Neutral
- Writing is above average. More than I expected but not stellar. (its possible I'm biased because I've just been immersed in a very text heavy RPG prior to this one)
- Most levels can be brute forced. I consider this a neutral as it adds accessibility for those that can't strategize but I never mind tough levels that require several attempts to use s-t-r-a-t-e-g-y
- Controls are not bad but they feel slightly .. clunky? Its not a con yet. (KB+M player here)
Con
- A few bugs - none gamebreaking for me. Feels like the result of having so many options for synergy that testers might have missed a few unique combinations. Or I'm really bad at math.
- Played on 2nd level from top difficulty and I havne't seen any npc strategy changes. They seem to prefer a hard rush strategy. This might change as I progress.
Honestly not a lot of cons. Its a ridiculously fun RTS game for a decent price with a fun setting.
... or Desperados III. I subtracting one star because of this special disappointment.
The game has pretty much the same mechanics as the other games. So this is certainly not the problem. The problem is in my opinion that this game is missing its heart, or the love put into its story and level design.
Someone else already said it: It's quantity over quality. The story is progressing too fast and with too little introduction into this new universe they created. The mechanics for each playable character are surely creative, but the individual characters lack heart. Playing all the levels feels like boring work. There's nothing really special about any of the missions. Most of the islands are visited over and over again with respawned enemies. Large regions of the islands don't even have to be visisted for finishing the missions. It's just kind of arbitrary.
This is all far away from the depth the caracters especially in Shadow Tactics had. There was really a mood setting that is somehow missing here. It feels like mimimi games went to Hollywood.
Even on "Legendary" difficulty setting it's not really a problem just charging forward in most of the missions. Finishing the missions rarely feels like an accomplishment. That you can play each mission with mostly arbitrary character selection is probably at the root of this. The levels have to be playable by all kinds of character combinations. While in the other games the level design was more intricate and you e.g. had certain characters in different locations and had to join them first. Not even talking about the bonds that the characters had through their missions and the story telling. This is - again - just kind of arbitrary in Shadow Gambit. I really hope mimimi games is not continuing on this path.
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