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Septerra Core: Legacy of the Creator

in library

4/5

( 154 Reviews )

4

154 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Septerra Core: Legacy of the Creator
Description
At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this...
User reviews

4/5

( 154 Reviews )

4

154 Reviews

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Product details
1999, Valkyrie Studios, ...
System requirements
Windows 7, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 1 GB...
DLCs
Septerra Core: Legacy of the Creator - Digital Deluxe Content, Septerra Core: Legacy of the Creator...
Time to beat
47 hMain
54.5 h Main + Sides
59 h Completionist
54.5 h All Styles
Description
At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core.
According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans.

Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?

FEATURES:

  • A fantasy role playing game with over 140 characters and a complex, multi-level world
  • Intriguingly varied story-line
  • Choose up to nine party members, each with a unique motivation, skills and background
  • The strategic combat system combines the best of turn-based and real-time elements
  • Explore over 200 locations with mysterious buildings, landscapes, danger and surprise at every turn
  • The Adventure-style user interface gives you maximum interaction
  • Hundreds of entertaining voices spoken by professional actors

Copyright 1998-2013 by TopWare Interactive AG. All rights reserved. Septerra Core, TopWare Interactive and the related logos are trademarks and/or registered trademarks of TopWare Interactive AG.

Goodies
Contents
Standard Edition
Digital Deluxe Edition with Soundtrack
manual (36 pages)
avatars
maps
artworks
HD wallpapers
artbook
Magic Cards
walkthrough
Cheats
soundtrack (mp3)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
47 hMain
54.5 h Main + Sides
59 h Completionist
54.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'1999-11-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
553 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: August 15, 2011

raymccullie

Games: 176 Reviews: 13

Off beat RPG

It's kinda like Final Fantasy. Really a great game. If I recall it was quite long but not in the repetitive way FF was. Interesting concept and worth playing. I might even buy it again as my CD is scratched.


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Posted on: December 21, 2011

PitBrat

Verified owner

Games: 299 Reviews: 1

Fan Made Septerra Core Sequel!

I just discovered there is a fan made sequel now in English- Septerra Core: Dream About The Past. Download the sequel here (if I don't get censored): http://student.fnm.uni-mb.si/~avisnikar/septerra/cookies/CookiesIndex.php I adore the original game. It's the only western style JRPG I've ever discovered. It's such a unique game full of character. I highly recommend the game to anyone who enjoys Final Fantasy. It's both nothing and everything like that series.


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Posted on: February 22, 2013

wcmavity

Games: 92 Reviews: 2

Great Game with a few problems.

I played this game to completion a long time ago when it first came out. It is fully voiced, which at the time was amazing instead of the norm. It is a very lengthy game; think Final Fantasy. There is an in depth and complex battle system. Everything about this game is fantastic, except for one thing. The pacing is very bad. Everything takes just a bit longer than it should. Animations are lengthy and can not be skipped. What is worse is there isn't really anything you can do, it's a couple seconds, but it is a couple seconds all the time. If you enjoy SRPG games you will probably be fine with the animations. I just can't shake the feeling that the game is wasting my time for no beneficial reason. Even with that glaring problem at the price gog wants for it I think it is worth a try.


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Posted on: June 20, 2014

el_cativo

Games: 112 Reviews: 1

I can' play it :'(

This is sure one of the best games of the last 20 years and I was really happy to find it here again, but it is unplayable. I've allready tryed the fix with the old quicktimeplayer, but still the game is to slow. My mouse dissapearse and I have to move it veeeerry slowly. When I start the game I see the Intro and then it is impossible to speak to uncle, so I really can not play the game. Please help me to solve this Problem. Windows 8.1 64bit Nvidia Geforce GTX 650 Quicktime 4.0


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Posted on: November 24, 2011

Silent_Warrior

Verified owner

Games: 108 Reviews: 5

Fresh RPG concept, though ultimately unfulfilling

Yeah, a bit of a negative review coming, but you may want to read all of it, as it's not all doom and gloom. So, Septerra Core: A new take on CRPG, moving away from D&D and typical console JRPGs, while still playing remarkably similar to Chrono Trigger. Combos are performed with cards here, and they can be powerful indeed - don't skip out on the cards if you play this game! Buffs are IMMENSELY helpful. While playing, it was apparent to me the developers went several extra miles to create a credible game world. But where to properly begin? Gameplay The characters are sprites, moving around on an isometric prerendered backdrop. Contrasting with... just about every game out there, the sprites have been granted a rudimentary physics emulation - if you run in one direction, you are NOT going to turn on a dime! This can be annoying, but there's no real penalty besides disrupting your pace - it's simply literally impossible to rush through this game. There doesn't seem to be a purpose for it, either, though, except as a means of making you think of the characters as... well, more substantial than sprites. In combination with the sprites stopping when they touch a boundary in the walkmesh instead of sliding along the edge... I mentioned the combat system in the preamble, and I don't really have anything more to say about it that you can't read in a manual or a guide on GameFAQs. It's pretty smooth, though, and rewards experimentation and cunning - beam attacks tended to put a wiiiiide grin on my face sometimes. This also holds true for the Fate Cards. It should also be noted that you absolutely have to use every party member at one point or another to progress in the story - you're not going to have just one set trio from start to finish. Level progression isn't an issue, though - everyone gets the experience reward, active party AND reserves. Another thing to note is that some of the items you need to carry on are sometimes VERY well hidden, often out of the way, and it's rarely clear where you're supposed to use them, or how. Fortunately (?), the items' icons get an outline when you hold them over the spot where you're meant to use them. There's no way to get stuck by missing a key item, or using it at the wrong place, as far as I could tell. Conversations are carried out by clicking icons in the bottom bar. Using key items with characters will sometimes lead to conversations as well. Equipment follows two paradigms: There are characters that you equip in typical RPG fashion - new weapon, armour, whatever - and then there are those who get to keep their weapons (assault rifles, sticks) from start to finish. They purchase upgrades and extensions to their gear - similar to the Gears in Xenogears (yet oh so different, of course). Graphics Well, obviously 'dated' is going to be an apt description, so I'll just skip all that (although the sprites are impressive, considering the technology). Cast Cards and summons might be a bit on the lengthy side (yet nowhere near Knights of the Round or Eden!), but the animations are fine in my book. The movies (Bink video) suffer quite a bit from compression, but that shouldn't come as a surprise. One thing that came as a surprise to me, though, was the UI design, and visual design (art direction?) in general. The GUI design is - in my eyes, at least - simply bad! Questionable choice of fonts, particularly unpleasant borders around the buttons on the main menu (New Game, Continue, Quit), cluttered background in the element where we're supposed to read... This is easily the game's weakest point. Which, I suppose, is a good thing. The credible gameworld comes back as a double-edged sword even here. You remember what I said about items being placed a bit out of the way? Well, what if several key items are NOT in chests, and lying out in the open on the field maps, amid the richly decorated (if not always decoratIVE) backdrops? As for the backdrops, they aren't all that, either. It's not always apparent where there's a doorway (a further incentive not to rush, I guess), and the only cues you get about area transitions are a cursor change (hover on exit gives you a really groovy one) and a yellow zone on what passes for an in-game map screen (hit Tab). The level design seems to be based on tiles - the related criticism people might have for Neverwinter Nights (1) applies here. The biggest negative point about the backdrops as experienced by me: The viewpoint is too close to the sprites - it's difficult to navigate efficiently. The combination of inertia, the occasional long corridor with lots of visual goings-on (pipes, hoses, debris, corpses, busted droids, lockers...) you might actually WANT to run through, having to watch the walls intently in case you miss your exit, and the physics quirk I mentioned earlier... This could have been done better. And was, as I recall, in Crusader. But I digress. Sound Pretty good, I'm tempted to say. (Though dated, again!) I don't remember how games sounded back then, but the sound effects pass muster. I had an issue with poor synchronisation, but considering I'm using an onboard soundchip, you might not have the same problem. The music is surprisingly appealing, despite its glaring MIDI-parentage - yet there is so little of it! Maybe some of you remember the criticism Xenosaga I took for not having 'ambient' music, only bringing out the Mitsuda for cutscenes and dungeons? This game beat them to it. There is music on the seven world maps, in combat, in some cutscenes and FMVs, and in the main menu, but most of the rest of the game is only populated by ambient sounds. Drip-dropping water, roaring flames, sounds of war, beeping computers... I actually kind of like it, but this is as far as that concept should be taken. Really. The voicework? It has nothing on Mass Effect (then again, what does?), but it's not bad, as such. Mediocre, I'd say, with some bright moments. Story This is actually pretty good. The finest point of the game, unless you're really into combat engines. The efforts in crafting a credible world really shows here. Uh... Well, as credible a world as you can get with seven shells in orbit over a gigantic computer, connected by a mostly organic spine, but you get my drift. No references to inventions in the real world (shame on Shining Tears for the reference to battery-powered toys in a fantasy setting!), all the lore you can shake a stick at... AND: Your party members tend to have different things to say about things, often fleshing out their backstories. I'll leave you to discover this for yourself - I highly recommend going back and speaking to residents with different characters in your party. I won't spoil the story for you, but I'll swear to the absence of anime tropes. Ok, true, religious crazies, swordsmen seeking revenge, nutty pirates, a sacrifice or two, but the efforts towards that credible world balances this out. A relatively solid construction - though it does have some... chinks in the chain. The end, however, was over much too soon - which is also the case for many FMVs. For better or worse, Square-Enix never touched this game. I think I actually fought the last boss, saw the ending, AND watched the end credits in less than 15 minutes. I just sat there thinking '... That's it?' Somewhat beautiful though it is, it really needed to be longer. Conclusion In all: This is actually a bit of a work of art. Sure, I've had plenty of bad things to say about it, but I can attribute most of it to poor art direction and testing. An innovative title, to be sure, with a ton of lore built around it, though the art style is really not for everyone. That said, it is difficult to be enthusiastic about playing this game. Sure, the game in its entirety takes some smarts to finish (or a good guide, which I was unable to find; GOG's maps are almost crucial, though the pictures need to be renamed before you can use them with confidence - I spent a lot of time browsing through them to find what specific map I was actually at), which is a welcome sign of respect, but you can't get away from the fact that, outside of the combat, it's simply a bother to play. Chrono Trigger + Riven + Fallout with iffy art direction.


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