Combining an atmospheric, psychological thriller narrative with paranormal psychic abilities, stealthy exploration and intense shooter action, Second Sight brings a new dimension to stealth action games, giving players control of a character endowed with incredible psychic abilities. The game offers...
Combining an atmospheric, psychological thriller narrative with paranormal psychic abilities, stealthy exploration and intense shooter action, Second Sight brings a new dimension to stealth action games, giving players control of a character endowed with incredible psychic abilities. The game offers multiple approaches to completing levels either via stealth, dramatic gunplay, psychic powers or a combination of all three. The ability to psychically influence characters and remotely manipulate objects and individuals provides for a totally fresh gameplay dynamic.
Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a US medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.
Blockbuster dual-timeline story mixing stealth and action gaming
Unravel the mystery of why John Vattic has been imprisoned
Journey from the depths of top-secret research bunkers to the desolate wastelands of Siberia
I wish I could give this a 4.2, but 5/5 is close enough because it isn't just a game from 2000 era, it is in experience thats worth every dollar I spent on it. It may not have replay value like the other free radical games, but it is one the best stories they ever offered to gaming, its story is mind blowingly good, and original, as far as I, and gameplay is amazing. No spoilers, but it is a well written story.
Its not as stealth focused as many reviewers make it out to be, this game teaches you about stealth and encourages you to be stealthy, but it isn't a requirement and most of the game can be played like a shooter. It has some glitches, and the performance is a little bit rough (around 45-60, mostly around the 50) area on my rig.
Overall a fun game, definitely a different and unique experience that is worth the low price it is often on sale for.
I haven't played this since it came out and the fact that it runs and looks just as good as I remember justified the purchase alone. There's some resolution wonkiness when it's closed, but everuthing else about it works great.
This isn't the best 3rd person shooter, stealth game, or even psychic action game you'll ever play, even from it's era, but the sci fi conspiracy action thriller storyline is an absolute delight, and has me playing this game once every few years like a good movie. Probably more of a 4/5 but I really dig it.
Try to ignore how utterly bleak the cover art looks: this game is a romp. It was developed by Free Radical, making it one of their few non-Timesplitters games, and while the gameplay has nothing in common with that series, the expressive, cartoony character animations and Paul Verhoven inspired storyline are right up their alley. It both knows how to not take itself too seriously and have fun, while also loving the world and the characters they're playing with.
You're John Vattic, an amnesiac waking up in a government testing lab with fun and dangerous psychic abilities. As you break out and become a man on the run, you gradually get your memories back of a classified operation in Russia, and the dark secrets of what happened there...
They do a great job of keeping you interested in what's going to happen next, and even a good job keeping the story twisty and mysterious.
They do a good job encouraging you to be stealthy and making Vattic not be an absolute tank, but you can still power trip your way through the game if you want. One my favorite design choices about the stealth is that, like Metal Gear Solid, you can royally mess up a stealth sequence, get caught in a massive shootout and murder a hundred respawning dudes, and then when no one's looking, hop into a closet and wait 10 seconds or so for the all clear. It keeps things from getting too frustrating, if not all that challenging (but again, you're playing this for the story). It's also not terribly long, maybe 7 hours or so, which feels just right for the kind of game it is.
This is an easy recommend for me, especially if you like story driven games or have some nostalgia for the PS2 era of games.
controls are kinda weird but once you get past that fun to play, has a intresting and creative story, and I think boasts a villian death I don't think anyone else has ever done before.
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