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Scorn

in library

3.9/5

( 385 Reviews )

3.9

385 Reviews

English & 26 more
Offer ends on: 09/22/2025 09:59 EEST
Offer ends in: d h m s
39.999.99
Lowest price in the last 30 days before discount: 39.99
Why buy on GOG.COM?
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Scorn
Description
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non...
Critics reviews
40 %
Recommend
VG247
4/5 stars
GamesRadar+
3.5/5 stars
TheGamer
4/5 stars
User reviews

3.9/5

( 385 Reviews )

3.9

385 Reviews

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Product details
2022, Ebb Software, ...
System requirements
Windows 10, QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400, 8 GB RAM, NVIDIA GeForce GTX 1060 (3 GB...
DLCs
Scorn: Original Soundtrack, Scorn: Digital Artbook
Time to beat
5 hMain
6 h Main + Sides
6 h Completionist
5.5 h All Styles
Description



Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

GAMEPLAY FEATURES



COHESIVE "LIVED-IN" WORLD
Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.


FULL BODY AWARENESS
Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.


INVENTORY AND AMMO MANAGEMENT
Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.

Scorn ©2022 Ebb Software GmbH. "Scorn", "Ebb" and the Ebb logo are all brands of Ebb Software GmbH. Developed by Ebb Software GmbH, a member of the Kepler Interactive group. Published by Kepler Interactive Limited. All rights reserved.

Goodies
Contents
Standard Edition
Deluxe Edition
Soundtrack (MP3)
Soundtrack (FLAC)
The Art of the Game
System requirements
Minimum system requirements:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
5 hMain
6 h Main + Sides
6 h Completionist
5.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2022-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
17.7 GB

Game features

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User reviews

Posted on: August 27, 2023

Delta Dagger

Verified owner

Games: 201 Reviews: 11

Fountain, by Ebb Software.

In 1917, French Dada artist Marcel Duchamp displayed his most recognizable work he titled "Fountain." It was a urinal he purchased and wrote "R. Mutt 1917" upon it. It's a lightning rod of discussion in art over a century later as it really brings up the question of "What is art? What can be art?" In reference to Scorn, I find Duchamp's presentation to some what relevant. That is to say, Scorn is unusual beyond its aesthetics and its merits as a game are questionable. I'd venture to even say it's a good game in so much that it was a memorable and enjoyable experience, but some will disagree and cite its simple gameplay and criminally short run. Scorn prompts you to ask "What makes a good game?" and I'm still left answering it. If it's something as simple as "it's fun to play" then I'm left to conclude that Scorn is, by definition, a good game. But, Scorn is short, it can be clunky, and it lacks much mechanical depth. These are all things that we admonish in game design. How can it be good? The truth is that Scorn presents an immersive horror experience that's less about jump scares, zombies, and chainsaw wielding maniacs and more about a creating a sense of foreboding and leaving the player feeling so very much alone in this bizarre and broken world. It leaves you asking yourself questions about the world, about what happened, and what your role in all of it was. You're confronted with a sense of isolation and hopelessness. Unlike Duchamp, Ebb Software's art department clearly expended a *LOT* of effort in crafting this game. This game looks incredible. Most will obviously point out the influence by H.R. Giger, but few will point out the even greater influence of Zdzisław Beksiński, a Polish artist who drew upon similar horrific themes. Together, the two influences complement this world perfectly which deals with the themes of sex, birth, death, decay, and existentialism. So, at the end of it all, I recommend Scorn. On sale. I'm not sure about full price.


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Posted on: October 27, 2022

Disjunction

Verified owner

Games: 192 Reviews: 1

90% eye candy, 10% gameplay

As everyone has already pointed out, the game is an artistic masterpiece (provided you don't look too-too close, especially at moving objects). I stopped countless times while playing, moved the camera in a random position and found myself inside a Giger painting every single time. Even the weapons and puzzles are just an excuse to show off the artistic creativity. Totally recommended for Giger fans! That being said, the game itself is rather short and left me with the feeling that much of the content has been scrapped. I was promised a reactive world which implies moral decisions with consequences, but none of that was present. At one point I ran around for an hour looking for an alternate way to progress, but I had to accept that the game is in fact completely linear. The creatures you encounter are completely unaffected by your actions and exhibit a barebone mmorpg AI as they attack if you get close, otherwise follow a set path. If it does turn out that a lot more gameplay was planned but removed later, a future director's cut would be interesting to see. Otherwise I see the game as a walking simulator with little to no replayability besides revisiting some stunning locations.


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Posted on: November 26, 2022

ParadigmFallen

Games: 617 Reviews: 14

A Total Myst-ake

(Originally played on Steam) Do you want a gripping first-person journey with amazing atmosphere, brutal combat, and immersive world design? Then go play Inner Chains, which released years earlier with less bugs, far more intuitive puzzle design, and an at least somewhat coherent narrative. Eight years and this game struggles to achieve baseline quality of life standards. Sure, some of the animations are great, and the art direction is well done, but it's all in service of an absolutely, dreadfully dull game. That's the real kicker - it's not just bad, it's boring. A game with a penal-bone gun should not be easily described as "boring" but here we are. It requires a ton of investment on your part to get anything out of SCORN, far more than anyone should need to in order to have fun. What's absurd is that many of these basic issues, like optimized area loading, level sign posting, basic player agency, UI/UX cohesion, etc. are the sort of things you should already know when releasing a game. It's profound to think that this project took nearly a decade and has seemingly learned nothing from half of the games industry's existence. So yeah, you want grim horror in a first-person world with shooting and/or puzzles? Inner Chains. Chronicles of Riddick. Penumbra. Alien: Isolation. Hell, you'd still get a stronger sense of otherworldly dread from Black Ops 1, because at least there the gameplay isn't a poorly executed mess that constantly pulls you out of the experience. This just isn't worth the price of entry, and leaves me wondering what the devs spent all their time and money on after all these years.


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Posted on: October 19, 2022

Saligia86

Games: 36 Reviews: 1

Short, sweet, hard to love

The game is mind-blowingly surreal. Every pace and scene is a lived through Giger artwork come to life. That is to say that is all there really is. You pace through the simple enough puzzles that while take a bit of trial and error, moving through a very short lived few mazes leaves you wanting so much more when you meet a very abrupt end. That being said, it isn't a bad approach and the execution actually pulls the atmosphere off perfectly, but $35 for this game I feel is pretty steep for having put a total of 8 honest hours into the game. As linear as the experience was with almost no combat to the game (that could of existed without it at all), and a couple puzzles and you get off the ride and go back to doing what you were doing with virtually no replayabilty. As somewhat unique as the game is, it again is just so short lived you feel robbed when it ends.


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Posted on: November 26, 2022

jsisidore

Games: 55 Reviews: 12

Style over substance

Love the art style and love walking sims, however, I quit about half an hour into the game.. Puzzles, for the sake of puzzles, goddamn puzzles. The game devs had to fill their artwork with playable content and they found the cheapest way of them all. I do not recommend this game, better watch walkthroughs on youtube.


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