Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non...
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
GAMEPLAY FEATURES
COHESIVE "LIVED-IN" WORLD Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.
FULL BODY AWARENESS
Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.
INVENTORY AND AMMO MANAGEMENT
Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content
Recommended system requirements:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Been playing scorn for quite a few hours now really enjoy the atmosphere, Horror dash puzzle game to progress to the next level while trying to keep alive from the enemies. Maps and levels are very imaginative would recommend this game for 16+ Not because of the horror but because the some of the puzzles are quite hard and need quite a bit of gray matter to work things out.
Hard to put into words feelings regarding the art of this game. It's very well done, creates an incredible environment that creates more questions than it answers, and simultaneously repulses you while also drawing you in to want to know more. Unfortunately, you won't get very far, because shortly into the game you will encounter the first bits of "combat" which make everything after that close to unplayable. Weaponry in this game is slow, shambling, and low damage which makes combat extremely awkward and even lone enemies can become a massive threat. The cherry on top is the unforgiving checkpoints; you will almost certainly die to some random enemy due to the poor weapons system and it will set you back sometimes 10+ minutes worth of gameplay. I'm so curious to see this game through to the end but the more I play the more frustrated I get and I don't see myself finishing this one.
Too little time to fully understand the point of the game , only one boss fight not challenging at all. Sometimes got softlock and couldn't move further. Enviroment is really immersive and one of a kind. Items are interestingly created. Overall it is worth to play it but unfortunatelly only for one playthrough.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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